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=Animism=
=Animism=
   An overview of Animism. Animism '''does not''' require a [[Merit|Minor Merit]] to pursue. Achieving Grandmaster in any Theorem is a '''Minor Merit''' as any mundane skill.
   An overview of Animism. Animism '''does not''' require a [[Merit|Minor Merit]] to pursue. Achieving Grandmaster in any Theorem is a '''Minor Merit''' as any mundane skill.

Revision as of 10:23, 19 July 2024

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Animism

  An overview of Animism. Animism does not require a Minor Merit to pursue. Achieving Grandmaster in any Theorem is a Minor Merit as any mundane skill.

History

A history of Animism.

Topics

The various subjects of study relevant to Animism.

Animism

The ability to bond with animals.

Wildsong

Pacifying fauna by canting Saol Sovereignty of a matching Challenge Rating.

Beast Tongue

Speaking with Saol Sovereignty so that an animal can understand you.

Animal Familiar

Pacting with an animal to develop a deep emotional bond with an animal pacified by Wildsong. Requires canting Saol Sovereignty of an appropriate tier to pact or release a pact. Losing a Pact animal causes catastrophic emotional pain that takes a long time to recover from.

Limited to one animal with a Challenge Rating (CR) matching your highest available canted Sovereignty tier, and three additional animals of a lower Challenge Rating for each lesser tier. For example, a Master Animist could have one CR5 animal familiar, three CR4, nine CR3, and so on.
It is not unheard of for an Animist to have a biting swarm of CR0 insects as their CR1 'Familiar'.

Beast Channeling

By attuning their souls to their Animal Familiar, an Animist may adopt that creature's Beast Magic for themselves, channeling that creature to grow the necessary anatomy and organs to wield it. This often requires an investiture of experience and Minor Merits. See Wild Glamour.

Saol Ritual

Binding Saol to the soul, the eldest of Animists are able to devise and facilitate complex rituals of life known as Saolbinding. By Expert, they are able to preside over such rituals themselves. Only a Grandmaster Animist may piece apart the vagaries of Saol and its countless mysteries in order to devise a Saolbind unknown to all others. This often requires an investiture of experience and Minor Merits. See Wild Glamour.

Skill Tiers

Novice

A Novice understands x and does y. One order of Sovereignty.

Apprentice

An Apprentice understands x and does y. Two orders of Sovereignty.

Journeyman

A Journeyman understands x and does y. Three orders of Sovereignty.

Expert

An Expert understands x and does y. Four orders of Sovereignty.

Master

A Master understands x and does y. Five orders of Sovereignty.

Grandmaster

A Grandmaster understands x and does y. Six orders of Sovereignty.

Articles on Glamour

Definitions

Arcana · Arcana List · Theorem · Metaphor · Ascension

Glamour

Glamour · Wild Glamour · Animism
Glamour [ Grist · Seeming · Shimmer · Draoidh ]
Variants [ Geist ]
Gramarye [ Dragonbound · Förengsrit ]

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