Artifice: Difference between revisions
No edit summary |
|||
Line 10: | Line 10: | ||
<tr> | <tr> | ||
<td> | <td> | ||
=Artifice= | |||
A brief history of Artifice | A brief history of Artifice | ||
</td> | </td> | ||
Line 19: | Line 19: | ||
:*'''Nexus:''' - The Alkahest source of energy for Artificed creations. | :*'''Nexus:''' - The Alkahest source of energy for Artificed creations. | ||
:*'''Diction:''' - Written or structural veins of [[Ensorcelling|Glyphics]]. | :*'''Diction:''' - Written or structural veins of [[Ensorcelling|Glyphics]]. | ||
:*'''Cognition:''' - Large sums of Diction serving as a ' | :*'''Cognition:''' - Large sums of Diction serving as a 'brain' or subroutine for Automata. | ||
:*'''Aligned:''' - Creations without a Cognition are referred to as Aligned. | :*'''Aligned:''' - Creations without a Cognition are referred to as Aligned. | ||
:*'''Automata:''' - Creations with a Cognition powered by a Nexus are by definition [[Automata]]. | :*'''Automata:''' - Creations with a Cognition powered by a Nexus are by definition [[Automata]]. | ||
:*'''Automaton:''' - Automata made to resemble a person through appearance is referred to as an Automaton. | :*'''Automaton:''' - Automata made to resemble a person through appearance is referred to as an Automaton. | ||
:*'''Automatrick:''' - Automata which are handheld, deployed, or worn for some purpose. | |||
:*'''Engrafted:''' - Automata implanted within the body are referred to as Engrafted Automata. | :*'''Engrafted:''' - Automata implanted within the body are referred to as Engrafted Automata. | ||
:*'''Grafted:''' - Automata attached to the body are referred to as Grafted Automata. | :*'''Grafted:''' - Automata attached to the body are referred to as Grafted Automata. | ||
:*'''Module:''' - Anything made to | :*'''Module:''' - Anything made to 'hack into' or 'upgrade' an Aligned or Automata is a Module. | ||
==Tools== | ==Tools== | ||
There are no tools which are specific to the Artificer, as Automata can be made from any material whether it be steel, wood, bone, or a corpse. They use mundane tools, creating Diction as one would the [[Ensorcelling|Glyphics]] of Ensorcelling. They also use trade skills like smithing or carpentry, and the machinistry of [[Engineering|engineering]]. Some Artificers either work with, or are [[Crest|Crested]], [[Terra]], or [[Draoidh]] themselves. Artifice is not undone by other forms of magical alteration to its make, meaning that other [[Theorem|Theorems]] and [[Practice|Practices]] can expand upon their capabilities. | |||
:Artificers delegate. They employ tradesmen to sculpt, mold, or forge their components. They have apprentices, sprawling workshops, and even automata they have made to simplify | |||
====Modules==== | ====Modules==== | ||
Line 35: | Line 37: | ||
==Techniques== | ==Techniques== | ||
====Diction==== | ====Diction==== | ||
Diction is another word for the [[Ensorcelling|Argumentation]] of Glyphics, dictating how Artificed creations should act while storing and carrying logic between components. There is no rule on how Diction should be written. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself. | |||
====Cognition==== | ====Cognition==== | ||
Cognition refers to organized clusters of Diction logic containing the routines, understanding, and memory banks of Automata. Within the Cognition are logic statements, written against phrases or variable machine language. Automata cannot understand what being human is without first writing everything into its Cognition that a human should be. | |||
:*Cognition may be astoundingly complex even for small machines powered by a single Gram of Dust. Creating a Cognition takes a considerable amount of time, with weeks, months, and sometimes years | :*Cognition may be astoundingly complex even for small machines powered by a single Gram of Dust. Creating a Cognition takes a considerable amount of time, with weeks, months, and sometimes years of effort being poured into a single Cognition. | ||
====Animation==== | |||
All Artificed creations are capable of rotating or spinning upon an axel or ball joint, limited only. They can also accelerate or push things housed inside them, meaning small projectiles can be ejected as a weapon by Automata without the need for chemical reactions like gunpowder. | |||
====Nexus==== | ====Nexus==== | ||
Nexii are one or more [[Alkahest]] power sources embedded into an Artificed creation, powering its Diction while conferring an Alignment. It will only confer its power if the Diction is connected to its housing, meaning Automata will be powered down should their Nexus be removed or destroyed. As Alkahest is a soft metal similar to gold, Artificers go to great lengths to hide and protect the Nexii deep inside their creations. | |||
:The size of Alkahest used dictates the length its Diction can travel instantaneously across its network | :The size of Alkahest used dictates the length its Diction can travel instantaneously across its network. The upper limit of weight it may support with Animation - without outside energy sources - is also determined by this, provided the material does not buckle. The amount of shear force or penetration Automata might convey via its blades or projectiles can also be approximated in this way, but this is not a hard rule. | ||
{| class="wikitable" style="margin:left" | {| class="wikitable" style="margin:left" | ||
|+ | |+ | ||
|- | |- | ||
! Size !! Radius !! Weight | ! Size !! Radius !! Weight !! Maximum Strength | ||
|- | |- | ||
| Dust (Gram) || 1 Meter || 10 Kg | | Dust (Gram) || 1 Meter || 10 Kg || Wood | ||
|- | |- | ||
| Sliver || 10 Meters || 100 Kg | | Sliver || 10 Meters || 100 Kg || Bone | ||
|- | |- | ||
| Shard || 100 Meters || 1 Tonne | | Shard || 100 Meters || 1 Tonne || Iron | ||
|- | |- | ||
| Crystal || 1,000 Meters || 10 Tonnes | | Crystal || 1,000 Meters || 10 Tonnes || Steel | ||
|- | |- | ||
| Sphere || 10,000 Meters || 100 Tonnes | | Sphere || 10,000 Meters || 100 Tonnes || 2x Steel | ||
|- | |- | ||
| Globe || 100,000 Meters || 1 Kiloton | | Globe || 100,000 Meters || 1 Kiloton || 3x Steel | ||
|} | |} | ||
'''Examples:''' Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats or benefit from its | '''Examples:''' Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats of strength or benefit from its Alignment. | ||
====Alignment==== | ====Alignment==== | ||
Automata possess an Alignment to the [[Metaphor]] of their Nexus. While multiple Nexii are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Alignment should overlap. The simplest creations without any Cognition are referred to as Aligned, such as an Aligned Pickaxe which does not wear from striking the earth. | Automata possess an Alignment to the [[Metaphor]] of their Nexus. While multiple Nexii are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Alignment should overlap. The simplest creations without any Cognition are referred to as Aligned, such as an Aligned Pickaxe which does not wear from striking the earth. | ||
Line 94: | Line 97: | ||
|} | |} | ||
'''Example:''' An Automata Air Bike with a Shard of ''Aerisite'' as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. | '''Example:''' An Automata Air Bike with a Shard of ''Aerisite'' as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. | ||
====Imitation==== | ====Imitation==== | ||
The process of teaching Aetherite-Aligned Automata a skill which cannot be conveyed through Diction is referred to as Imitation, and is performed by getting the machine to | The process of teaching Aetherite-Aligned Automata a skill which cannot be conveyed through Diction is referred to as Imitation, and is performed by getting the machine to observe the practical applications of a Skill. This might be as simple as placing a Module with the correct sensory components to observe and record several sessions of a training regimen, and then collecting it later for installation into a machine. | ||
'''Example:''' An Artificer wishes for their Automata to serve as a calculator, so they upgrade it with a Calculator Module powered by a Sliver of Aetherite, allowing it to learn how to move abacus beads which solve equations at up to an Apprentice Mathematics level. Out of character, they have spent 25 XP on their bike to teach it Apprentice Mathematics as they would any other NPC they owned. They might have also funded the skill as part of a [[Formation]], or a [[Seasonal Points|Hired Hand]]. | |||
====Components==== | ====Components==== | ||
Most Artificers prefer to reduce their reliance on Alkahest by using components which expand upon what a machine is capable of. The most complex of these - a fully functional hand - would require at least an Expert skill in Engineering, and an Apprentice smith to forge its pieces. Below are common components utilized or commissioned by Artificers. See [[Engineering]]. With a powered fuel source and adequate machining, a single Gram of Dust wielded by a Nexus could empower a Cognition to manipulate a clockwork machine far larger than it should normally be able to. Below is a '''non-comprehensive''' list of a ''few'' common components an Artificer might make use of. | |||
::*'''Engines''': Engines are highly complex machines with combustion reservoirs, pistons, crankshafts, and rods. They power machines in lieu of higher tier Nodes. | ::*'''Engines''': Engines are highly complex machines with combustion reservoirs, pistons, crankshafts, and rods. They power machines in lieu of higher tier Nodes. | ||
::*'''Synthetic Organs''': Objects with thin membranes or reservoirs of liquids designed to mimic life. These function as rudimentary eardrums, eyes, or pressure sensors when Routed between in lieu of the more accurate and compact Alkahest sensors. | ::*'''Synthetic Organs''': Objects with thin membranes or reservoirs of liquids designed to mimic life. These function as rudimentary eardrums, eyes, or pressure sensors when Routed between in lieu of the more accurate and compact Alkahest sensors. |
Revision as of 13:39, 3 July 2024
An Artificer is doing his thing.
Artifice
An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a Minor Merit to pursue.
ArtificeA brief history of Artifice |
||||||||||||||||||||||||||||||||||||||||||||||||||||||
Definitions
ToolsThere are no tools which are specific to the Artificer, as Automata can be made from any material whether it be steel, wood, bone, or a corpse. They use mundane tools, creating Diction as one would the Glyphics of Ensorcelling. They also use trade skills like smithing or carpentry, and the machinistry of engineering. Some Artificers either work with, or are Crested, Terra, or Draoidh themselves. Artifice is not undone by other forms of magical alteration to its make, meaning that other Theorems and Practices can expand upon their capabilities.
ModulesModules are components which may be swapped, installed, or forcibly inserted into Automata, effectively hijacking or patching their Diction, adding a new Nexus or Cognition, or adding an entirely new extension. TechniquesDictionDiction is another word for the Argumentation of Glyphics, dictating how Artificed creations should act while storing and carrying logic between components. There is no rule on how Diction should be written. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself. CognitionCognition refers to organized clusters of Diction logic containing the routines, understanding, and memory banks of Automata. Within the Cognition are logic statements, written against phrases or variable machine language. Automata cannot understand what being human is without first writing everything into its Cognition that a human should be.
AnimationAll Artificed creations are capable of rotating or spinning upon an axel or ball joint, limited only. They can also accelerate or push things housed inside them, meaning small projectiles can be ejected as a weapon by Automata without the need for chemical reactions like gunpowder. NexusNexii are one or more Alkahest power sources embedded into an Artificed creation, powering its Diction while conferring an Alignment. It will only confer its power if the Diction is connected to its housing, meaning Automata will be powered down should their Nexus be removed or destroyed. As Alkahest is a soft metal similar to gold, Artificers go to great lengths to hide and protect the Nexii deep inside their creations.
Examples: Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats of strength or benefit from its Alignment. AlignmentAutomata possess an Alignment to the Metaphor of their Nexus. While multiple Nexii are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Alignment should overlap. The simplest creations without any Cognition are referred to as Aligned, such as an Aligned Pickaxe which does not wear from striking the earth.
Example: An Automata Air Bike with a Shard of Aerisite as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. ImitationThe process of teaching Aetherite-Aligned Automata a skill which cannot be conveyed through Diction is referred to as Imitation, and is performed by getting the machine to observe the practical applications of a Skill. This might be as simple as placing a Module with the correct sensory components to observe and record several sessions of a training regimen, and then collecting it later for installation into a machine. Example: An Artificer wishes for their Automata to serve as a calculator, so they upgrade it with a Calculator Module powered by a Sliver of Aetherite, allowing it to learn how to move abacus beads which solve equations at up to an Apprentice Mathematics level. Out of character, they have spent 25 XP on their bike to teach it Apprentice Mathematics as they would any other NPC they owned. They might have also funded the skill as part of a Formation, or a Hired Hand. ComponentsMost Artificers prefer to reduce their reliance on Alkahest by using components which expand upon what a machine is capable of. The most complex of these - a fully functional hand - would require at least an Expert skill in Engineering, and an Apprentice smith to forge its pieces. Below are common components utilized or commissioned by Artificers. See Engineering. With a powered fuel source and adequate machining, a single Gram of Dust wielded by a Nexus could empower a Cognition to manipulate a clockwork machine far larger than it should normally be able to. Below is a non-comprehensive list of a few common components an Artificer might make use of.
Technology Warning: Please consult with a Storyteller before introducing a new technology to the setting, if it did not exist in the industrial era. Acquiring AlkahestSee Seasonal Points and Duties to acquire Alkahest. |
Skill Tiers
Artificers are themselves Ensorcellers, so they understand with some degree the Glyphics behind their Diction. Much of the complexity exists behind the logic. Novice
Apprentice
Journeyman
Expert
Master
Grandmaster
|
Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |