Artifice: Difference between revisions
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==Definitions== | ==Definitions== | ||
:*'''Nexus:''' - The Alkahest source of energy for Artificed creations. | :*'''Nexus:''' - The Alkahest source of energy for Artificed creations. | ||
:*'''Diction:''' - Written or structural veins of [[Ensorcelling | :*'''Diction:''' - Written or structural veins of [[Ensorcelling]]. | ||
:*'''Cognition:''' - Large sums of Diction serving as a 'brain' or subroutine for Automata. | :*'''Cognition:''' - Large sums of Diction serving as a 'brain' or subroutine for Automata. | ||
:*'''Aligned:''' - Creations without a Cognition are referred to as Aligned. | :*'''Aligned:''' - Creations without a Cognition are referred to as Aligned. | ||
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==Techniques== | ==Techniques== | ||
===Diction=== | |||
Diction is another word for the [[Ensorcelling|Argumentation]] of Ensorcelling, dictating how Artificed creations should act while storing and carrying logic between components. There is no rule on how Diction should be written. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself. | Diction is another word for the [[Ensorcelling|Argumentation]] of Ensorcelling, dictating how Artificed creations should act while storing and carrying logic between components. There is no rule on how Diction should be written. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself. Diction logic is not so objective as a true or false statement, meaning even poorly written creations can function with danger or impediment. Even well-intentioned Automata can be extremely dangerous as a result, and Automata with suffuse Cognitions can even degrade or be injured in such a way that their morality and function suffers. | ||
:Diction can be written, sculpted, carved, or woven just as Ensorcelling can. It may be used to disable or enable its own function, and thus its Alignment. Redundancies may be used to prevent an Automaton from being disabled by damage to critical systems. | :Diction can be written, sculpted, carved, or woven just as Ensorcelling can. It may be used to disable or enable its own function, and thus its Alignment. Redundancies may be used to prevent an Automaton from being disabled by damage to critical systems. | ||
===Cognition=== | |||
Cognition refers to organized clusters of Diction logic containing the routines, understanding, and memory banks of Automata. Within the Cognition are logic statements, written against phrases or variable machine language. Automata cannot understand what being human is without first writing everything into its Cognition that a human should be. | Cognition refers to organized clusters of Diction logic containing the routines, understanding, and memory banks of Automata. Within the Cognition are logic statements, written against phrases or variable machine language. Automata cannot understand what being human is without first writing everything into its Cognition that a human should be. | ||
:Cognition may be astoundingly complex even for small machines powered by a single Gram of Dust. Creating a Cognition can take a considerable amount of time, with weeks, months, and sometimes years of effort poured into them. | :Cognition may be astoundingly complex even for small machines powered by a single Gram of Dust. Creating a Cognition can take a considerable amount of time, with weeks, months, and sometimes years of effort poured into them. | ||
==== | ====Routines==== | ||
A Routine is a common function of Cognitions which Artificers commonly employ and teach their apprentices. | |||
:*'''Security''': Some manner of authentication, often a password, together with a description within Diction who the Automata should obey. Further elaboration extends to the holder of an object such as a command rod or control cube that confers authentication. [[Seeming]] can be used to turn into an owner and confuse an Automata, while wounds or clothing can violate the parameters of a visual description. Even an object used for authentication can be duplicated to confuse Automata. | |||
:*'''Paralysis''': Also known as a 'kill switch', a paralysis routine disables Automata when they attempt to perform a command. This might 'paralyze' the offending branch of Diction, or else separate the Nexus entirely from its Cognition as a method of handling error. It is not unusual to teach an Automata a skill, only for it to misunderstand some social or moral imperative, and then happily turn on or fail its owner by using their owner as an ingredient in the stew they were asked to prepare for dinner. | |||
====Imitation==== | |||
The process of teaching Aetherite-Aligned Automata a skill which cannot be conveyed through Diction is referred to as Imitation, and is performed by getting the machine to observe the practical applications of a Skill. This might be as simple as placing a Module with the correct sensory components to observe and record several sessions of a training regimen, and then collecting it later for installation into a machine. | |||
'''Example:''' An Artificer wishes for their Automata to serve as a calculator, so they upgrade it with a Calculator Module powered by a Sliver of Aetherite, allowing it to solve equations using abacus beads at up to an Apprentice Mathematics level. Out of character, they have spent 25 XP on their bike to teach it Apprentice Mathematics as they would any other NPC they owned. They might have also funded the skill as part of a [[Formation]], or a [[Seasonal Points|Hired Hand]]. | |||
====Hacking==== | |||
To 'hack' Automata is to devise a Module with a specific or general purpose that modifies existing Diction. Such Modules are affixed to Artificed creations with adhesives, wrapped around and secured with rope, or screwed, nailed, and riveted into place. Some Modules are even composed as tarps of cloth or netting that render Automata inert, common in traps or the storage of weaponry reserved for warfare. As a general rule, an Artificer can devise hacks for the Cognitions of equivalently skilled Artificers, but there is always a chance for this to work against simple Diction with few redundancies. | |||
:Within societies where Artifice is common such as Dullahan and the Dwarven Holds, there exist defensive measures Artificers employ to protect their Diction from hacking. Each of these routines independently multiplies the amount of time it takes to design or assemble Automata. | |||
:*'''Redundancy''': Having redundant logic reinforces and complicates Diction, making it difficult for a Module to supersede its much louder host. | |||
:*'''Encryption''': Creating Diction which itself is encrypted or crafted as a puzzle necessitating a password which must be discovered by a Module. | |||
:*'''Layering''': Armor ''without'' any Diction cannot itself be hacked unless first penetrating that armor. Automata which operate a machine or command subordinate Automata is another form of Layering. | |||
===Nexus=== | |||
Nexii are one or more [[Alkahest]] power sources embedded into an Artificed creation, powering its Diction while conferring an Alignment. It will only confer its power if the Diction is connected to its housing, meaning Automata will be powered down should their Nexus be removed or destroyed. As Alkahest is a soft metal similar to gold, Artificers go to great lengths to hide and protect the Nexii deep inside their creations. | Nexii are one or more [[Alkahest]] power sources embedded into an Artificed creation, powering its Diction while conferring an Alignment. It will only confer its power if the Diction is connected to its housing, meaning Automata will be powered down should their Nexus be removed or destroyed. As Alkahest is a soft metal similar to gold, Artificers go to great lengths to hide and protect the Nexii deep inside their creations. | ||
:The size of Alkahest used dictates the length its Diction can travel instantaneously across its network. The upper limit of weight it may support with Animation - without outside energy sources - is also determined by this, provided the material does not buckle. The amount of shear force or penetration Automata might convey via its blades or projectiles can also be approximated in this way, but this is not a hard rule. | :The size of Alkahest used dictates the length its Diction can travel instantaneously across its network. The upper limit of weight it may support with Animation - without outside energy sources - is also determined by this, provided the material does not buckle. The amount of shear force or penetration Automata might convey via its blades or projectiles can also be approximated in this way, but this is not a hard rule. | ||
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'''Examples:''' Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats of strength or benefit from its Alignment. | '''Examples:''' Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats of strength or benefit from its Alignment. | ||
====Animation==== | |||
All Artificed creations are capable of rotating or spinning upon an axel or ball joint connected to its Diction, with the amount of force supplied by its Nexii. They can also accelerate or push objects housed inside them, meaning small projectiles or even other Automatricks can be ejected as a weapon by Automata. | |||
====Alignment==== | ====Alignment==== | ||
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| Imberite || Able to regulate buoyancy underwater, while utilizing an equivalent level of the Swimming Skill without needing to be taught, provided its Cognition is adequate enough to do so. Imberite confers a resistance to water pressure, with a Crystal adequately safeguarding even the most fragile of materials from the deepest depths of [[Lacon]]. | | Imberite || Able to regulate buoyancy underwater, while utilizing an equivalent level of the Swimming Skill without needing to be taught, provided its Cognition is adequate enough to do so. Imberite confers a resistance to water pressure, with a Crystal adequately safeguarding even the most fragile of materials from the deepest depths of [[Lacon]]. | ||
|- | |- | ||
| Somniite || Able to better understand the aspirations behind its Cognition | | Somniite || Able to resist hacking by lesser-tier skill in Artificing, and better understand the aspirations behind its Cognition. This allows for poorly or hastily written Cognitions to achieve tangible and secure results. Somniite Modules are used to program slapdash Cognitions in mere moments to jury rig solutions, add context to weapons in the heat of battle, to prototype, or to patch existing Automata with concurrent Cognitions, even hacking them. Somniite is used with implants and prosthetics to better understand the body without need for an exact logical breakdown of something so complex. | ||
|- | |- | ||
| Saolite || Able to regenerate slowly if made of organic materials such as flesh, bone, or plant material, and able to regenerate most damage provided its Nexus and Cognition both remain intact. Saolite Alignment Modules may be woven into living tissues by a competent surgeon or [[Malediction|Maltrician]] Grafts and Engrafts in order to create intelligent, immune-safe prosthetics, artificial organs, or implants. Saolite confers immunity to the sway of a lesser-tiered [[Draoidh]] upon its materials. | | Saolite || Able to regenerate slowly if made of organic materials such as flesh, bone, or plant material, and able to regenerate most damage provided its Nexus and Cognition both remain intact. Saolite Alignment Modules may be woven into living tissues by a competent surgeon or [[Malediction|Maltrician]] Grafts and Engrafts in order to create intelligent, immune-safe prosthetics, artificial organs, or implants. Saolite confers immunity to the sway of a lesser-tiered [[Draoidh]] upon its materials. | ||
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| Anathemite || Able to resist acids of a lesser tier, and it will appear pitch black standing within a shadow or the darkness no matter its material. | | Anathemite || Able to resist acids of a lesser tier, and it will appear pitch black standing within a shadow or the darkness no matter its material. | ||
|- | |- | ||
| Absentite || Able to feel the sway of [[Nihilos]], Diction slowly subverted until the Automata goes awry with time. These are commonly woven into machines by saboteurs and [[Blight|Blighted]] agents well ahead of any conflict. Like Aetherite, it may learn or be taught additional skills up to its tier, provided it is given an adequate Cognition to understand these. | | Absentite || Able to feel the sway of [[Nihilos]], Diction slowly subverted until the Automata goes awry with time, regardless of Obfuscation. These are commonly woven into machines as Modules by saboteurs and [[Blight|Blighted]] agents well ahead of any conflict. Like Aetherite, it may learn or be taught additional skills up to its tier, provided it is given an adequate Cognition to understand these. | ||
|} | |} | ||
'''Example:''' An Automata Air Bike with a Shard of ''Aerisite'' as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. | '''Example:''' An Automata Air Bike with a Shard of ''Aerisite'' as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. | ||
====Components==== | ====Components==== |
Revision as of 18:59, 4 July 2024
An Artificer is doing his thing.
Artifice
An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a Minor Merit to pursue.
ArtificeA brief history of Artifice |
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Definitions
ToolsThere are no tools which are specific to the Artificer, as Automata can be made from any material whether it be steel, wood, bone, or a corpse. They use mundane tools, creating Diction as one would the Glyphics of Ensorcelling. They also use trade skills like smithing or carpentry, and the machinistry of engineering. Some Artificers either work with, or are Crested, Terra, or Draoidh themselves. Artifice is not undone by other forms of magical alteration to its make, meaning that other Theorems and Practices can expand upon their capabilities.
TechniquesDictionDiction is another word for the Argumentation of Ensorcelling, dictating how Artificed creations should act while storing and carrying logic between components. There is no rule on how Diction should be written. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself. Diction logic is not so objective as a true or false statement, meaning even poorly written creations can function with danger or impediment. Even well-intentioned Automata can be extremely dangerous as a result, and Automata with suffuse Cognitions can even degrade or be injured in such a way that their morality and function suffers.
CognitionCognition refers to organized clusters of Diction logic containing the routines, understanding, and memory banks of Automata. Within the Cognition are logic statements, written against phrases or variable machine language. Automata cannot understand what being human is without first writing everything into its Cognition that a human should be.
RoutinesA Routine is a common function of Cognitions which Artificers commonly employ and teach their apprentices.
ImitationThe process of teaching Aetherite-Aligned Automata a skill which cannot be conveyed through Diction is referred to as Imitation, and is performed by getting the machine to observe the practical applications of a Skill. This might be as simple as placing a Module with the correct sensory components to observe and record several sessions of a training regimen, and then collecting it later for installation into a machine. Example: An Artificer wishes for their Automata to serve as a calculator, so they upgrade it with a Calculator Module powered by a Sliver of Aetherite, allowing it to solve equations using abacus beads at up to an Apprentice Mathematics level. Out of character, they have spent 25 XP on their bike to teach it Apprentice Mathematics as they would any other NPC they owned. They might have also funded the skill as part of a Formation, or a Hired Hand. HackingTo 'hack' Automata is to devise a Module with a specific or general purpose that modifies existing Diction. Such Modules are affixed to Artificed creations with adhesives, wrapped around and secured with rope, or screwed, nailed, and riveted into place. Some Modules are even composed as tarps of cloth or netting that render Automata inert, common in traps or the storage of weaponry reserved for warfare. As a general rule, an Artificer can devise hacks for the Cognitions of equivalently skilled Artificers, but there is always a chance for this to work against simple Diction with few redundancies.
NexusNexii are one or more Alkahest power sources embedded into an Artificed creation, powering its Diction while conferring an Alignment. It will only confer its power if the Diction is connected to its housing, meaning Automata will be powered down should their Nexus be removed or destroyed. As Alkahest is a soft metal similar to gold, Artificers go to great lengths to hide and protect the Nexii deep inside their creations.
Examples: Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats of strength or benefit from its Alignment. AnimationAll Artificed creations are capable of rotating or spinning upon an axel or ball joint connected to its Diction, with the amount of force supplied by its Nexii. They can also accelerate or push objects housed inside them, meaning small projectiles or even other Automatricks can be ejected as a weapon by Automata. AlignmentAutomata possess an Alignment to the Metaphor of their Nexus. While multiple Nexii are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Alignment should overlap. The simplest creations without any Cognition are referred to as Aligned, such as an Aligned Pickaxe which does not wear from striking the earth.
Example: An Automata Air Bike with a Shard of Aerisite as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. ComponentsMost Artificers prefer to reduce their reliance on Alkahest by using components which expand upon what a machine is capable of. The most complex of these - a fully functional hand - would require at least an Expert skill in Engineering, and an Apprentice smith to forge its pieces. Below are common components utilized or commissioned by Artificers. See Engineering. With a powered fuel source and adequate machining, a single Gram of Dust wielded by a Nexus could empower a Cognition to manipulate a clockwork machine far larger than it should normally be able to. Below is a non-comprehensive list of a few common components an Artificer might make use of.
Technology Warning: Please consult with a Storyteller before introducing a new technology to the setting, if it did not exist in the industrial era. Acquiring AlkahestSee Seasonal Points and Duties to acquire Alkahest. |
Skill Tiers
Artificers are themselves Ensorcellers, so they understand with some degree the Glyphics behind their Diction. Much of the complexity exists behind the logic. Novice
Apprentice
Journeyman
Expert
Master
Grandmaster
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Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |