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| Imberite || Able to regulate buoyancy underwater, while utilizing an equivalent level of the Swimming Skill without needing to be taught, provided its Cognition is adequate enough to do so. Imberite confers a resistance to water pressure, with a Crystal adequately safeguarding even the most fragile of materials from the deepest depths of [[Lacon]]. | | Imberite || Able to regulate buoyancy underwater, while utilizing an equivalent level of the Swimming Skill without needing to be taught, provided its Cognition is adequate enough to do so. Imberite confers a resistance to water pressure, with a Crystal adequately safeguarding even the most fragile of materials from the deepest depths of [[Lacon]]. | ||
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| Somniite || Able to better understand the aspirations behind its Cognition, allowing for poorly or hastily written Cognitions to achieve tangible results while. Somniite Modules are used to program slapdash Cognitions in mere moments to jury rig solutions, add context to weapons in the heat of battle, to prototype, or to patch existing Automata with concurrent | | Somniite || Able to better understand the aspirations behind its Cognition, allowing for poorly or hastily written Cognitions to achieve tangible results while. Somniite Modules are used to program slapdash Cognitions in mere moments to jury rig solutions, add context to weapons in the heat of battle, to prototype, or to patch existing Automata with concurrent Cognitions, even hacking them. Somniite is used with implants and prosthetics to better understand the body without need for an exact logical breakdown of something so complex. | ||
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| Saolite || Able to regenerate slowly if made of organic materials such as flesh, bone, or plant material, and able to regenerate most damage provided its Nexus and Cognition both remain intact. Saolite Alignment Modules may be woven into living tissues by a competent surgeon or [[Malediction|Maltrician]] Grafts and Engrafts in order to create intelligent, immune-safe prosthetics, artificial organs, or implants. Saolite confers immunity to the sway of a lesser-tiered [[Draoidh]] upon its materials. | | Saolite || Able to regenerate slowly if made of organic materials such as flesh, bone, or plant material, and able to regenerate most damage provided its Nexus and Cognition both remain intact. Saolite Alignment Modules may be woven into living tissues by a competent surgeon or [[Malediction|Maltrician]] Grafts and Engrafts in order to create intelligent, immune-safe prosthetics, artificial organs, or implants. Saolite confers immunity to the sway of a lesser-tiered [[Draoidh]] upon its materials. |
Revision as of 12:26, 3 July 2024
An Artificer is doing his thing.
Artifice
An overview of Artifice. Artifice requires at least 25 Experience in Ensorcelling and Engineering, as well as a Minor Merit to pursue.
=ArtificeA brief history of Artifice |
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Concepts
ToolsArtificers work with mundane tools, together with the Glyphics of Ensorcelling, trade skills like smithing or carpentry, and the various machinistry an Engineer might employ. Many Artificers either work with, or are Terra or Draoidh themselves. Otherwise, they employ smiths or utilize Automatons to manufacture the components they need from their designs. Artifice is not undone by other forms of magical alteration to its make, meaning that Crested can make them appear more lifelike or organic with additional properties, while maintaining functionality. ModulesModules are components which may be swapped, installed, or forcibly inserted into Automata, effectively hijacking or patching their Diction, adding a new Nexus or Cognition, or adding an entirely new extension. TechniquesDictionAs Artificing relies upon the Argumentation of Glyphics, one's ability to dictate how Automata should act, and how it is powered is entirely dependent on this. Unlike a Conjuration, Artificers teach the Metaphor how to act through written and sometimes verbal or Canted. CognitionThe Cognition of an Automata can be thought of as a rudimentary Operating System or motherboard. These are carefully jeweled lines of Diction logic containing the routines, understanding, and memory banks of an Automata, if any. Cognition dictates how Automata should act, and determines how it should process the information of its components. Within the Cognition are logic statements, written against phrases or variable machine language. The more specific the language, the less likely Automata are to misinterpret their own logic, and the more non-specific, the less it will understand about itself - it cannot be told that it is a human without first writing everything into its Cognition that a human should be.
NexusA Nexus serves as the engine of power for Automata, and for this Alkahest is commonly used, paired with the Alchemical symbol for that Metaphor inscribed upon the Alkahest itself, or its housing, and then connected to with lines of Diction to its Cognition.
Examples: Two grams of Dust would equate to a machine that could support the movement of 20 kilograms at once, as an Automata with a maximum radius of 2 meters. Automatrick Armor uses the power of its Nexus to enhance its wearers strength, allowing them to perform unnatural feats or benefit from its deference. AlignmentAutomata possess an Alignment to the Metaphor of their Nexus. This is an ability While multiple Nexuses are possible, they must be fashioned into the creation with parallel lines of Diction to wherever its Alignment should overlap. The simplest Automata without any moving parts are referred to as Aligned, such as an Aligned Pickaxe which does not wear from striking the earth.
Example: An Automata Air Bike with a Shard of Aerisite as its Nexus may support the floating of 1 Tonne at a dead wind while granting it the Journeyman Flying Skill to operate its fin-like wings. This small personal craft has a Gram of Imber as a secondary Nexus to prevent its exterior surface from rusting, while conferring the Novice Swimming skill. They want their bike to serve as a calculator on the fly, so they install an Aetherite Sliver Calculator Module between the handlebars, allowing it to move abacus beads which solve equations. Out of character, they have spent 25 XP on their bike to teach it Apprentice Mathematics as they would any other NPC they owned. They might have also funded the skill as part of a Formation, or a Hired Hand. ImitationThe process of teaching Aetherite-Aligned Automata a skill which cannot be conveyed through Diction is referred to as Imitation, and is performed by getting the machine to follow along with their movements, or those of another they are watching. This might be as simple as placing a Module with the correct sensory components to observe and record several sessions of a training regimen, and then collecting it later for installation into a machine. ComponentsComponents are mundane contraptions designed by Engineers who then take their plans to Tradesmen or manufacture these themselves. Most Artificers prefer to reduce their reliance on Alkahest by manufacturing highly complex machinery. The most complex of these - a fully-functional hand as good as a human's - would require Expert skill in Engineering, and an Apprentice smith to forge its pieces. Below are common components utilized or commissioned by Artificers. See Engineering. With a powered fuel source and adequate machining, a single Gram of Dust wielded by a Nexus could empower a Cognition to manipulate a clockwork machine far larger than it should normally be able to.
Technology Warning: Please consult with a Storyteller before introducing a new technology to the setting, if it did not exist in the industrial era. Acquiring AlkahestSee Seasonal Points and Duties to acquire Alkahest. |
Skill Tiers
Artificers are themselves Ensorcellers, so they understand with some degree the Glyphics behind their Diction. Much of the complexity exists behind the logic. Novice
Apprentice
Journeyman
Expert
Master
Grandmaster
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Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |