Challenge Rating: Difference between revisions
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==Flora Magic== | ==Flora Magic== | ||
Flora such as plants, fungi, or coral sometimes have Saol abilities known as [[Wild Glamour|Flora Magic]], expandable into write-ups with XP costs [[Draoidh]] or its variants, and other Arcana that might | Flora such as plants, fungi, or coral sometimes have Saol abilities known as [[Wild Glamour|Flora Magic]], expandable into write-ups with XP costs. [[Draoidh]] or its variants, and other Arcana that might use of these such as [[Vitæ]], or else outlined they might functionality that [[Alchemistry|Alchemists]] can make use of in Alkemicals for the creation of [[Contrivance|Contrivances]]. | ||
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Revision as of 19:01, 15 March 2024
Challenge Rating
OverviewAn overview of Challenge Rating. Encounter RulesRules related to encountering Fauna & Flora in your plots. Fauna
Beast MagicFauna sometimes have Glamour abilities which may be expanded into Beast Magic write-up. This is known as Wild Glamour, usable by Animists and Maltricians. FloraFlora have a challenge rating from 1 to 6 indicating the suggested skill level for those seeking to utilize them with the Medicine skill, which also handles poisons and herbalist remedies. Alchemists would follow this rating as well. Finding them would be Field Craft, and gardening or farming with them would be Ranching.
Flora MagicFlora such as plants, fungi, or coral sometimes have Saol abilities known as Flora Magic, expandable into write-ups with XP costs. Draoidh or its variants, and other Arcana that might use of these such as Vitæ, or else outlined they might functionality that Alchemists can make use of in Alkemicals for the creation of Contrivances. |