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Revision as of 22:42, 6 March 2025 by Vicissitude (talk | contribs)
Commanding the element of space, Exodus is a curious and powerful Arcana capable of distorting both space and time. Exodus requires a
Minor Merit to pursue.

Exodus

History

Galdr, and by extension Exodus, is one of the most ancient forms of Arcana; it has existed since before even the Faefolk, likely as far back as sapient beings were capable of wielding Arcana, even. As such, its true origins have been lost to the winds of time. Like the other Galdr, practitioners of Exodus can be found within any society that allows or puts value unto the arcane arts and many that don’t. Exodus is both highly coveted and highly feared; it is capable of incredible utility that makes life easier for the mages themselves along with their communities if utilized wisely, yet it is also immensely powerful on a battlefield for its destructive properties.

Acquisition

Mark of Exodus.

Like all forms of Galdr, Exodus is spread from one sorcerer unto another. Unfortunately, only about half of initiates survive.

In order to begin, the mark of Exodus is inscribed into the tissue (be it skin, muscle or bone) using the initiator's aether and then bodily fluids of the donor - most often blood - are offered to the initiate, forcing the student to undergo their spiritual trial forthwith. Exodus has an arguably more perilous trial than the elemental Galdr, with them having to survive a short sojourn into the Aetherium itself facilitated by their Other. It is for this reason that many do not advise taking Exodus as one’s first or only Galdr, as an Other that has previously been awakened is generally more competent at ferrying the initiate back and forth without harm. Still, it can be done either way.
Regardless, the trial is thus:
The initiate must first survive the journey. It is possible that they will die as their Other attempts to ferry them across planes. Second, the initiate and their Other has been separated from them though they are still inherently linked. Their task is to find the Other again, braving the Aetherium’s perils in its pursuit. Lastly, once reunited, the Other will facilitate returning the initiate back from whence they came, and like before, it is possible to die during this process, too. Upon their return, the initiate will have Greater Mageburn symptoms, though they will quickly level out and their symptoms will wane into Moderate Mageburn over the course of a few hours. Rarely, the initiation might last up to a day.

Mageburn Symptoms

  • Lesser: Confusion, Dizziness, Lethargy
  • Moderate: Strong Disorientation, Headache
  • Greater: Aetheric Instability, Muscle Pain, Tachycardia, Panic
  • Aetheric Instability: While unstable, every subsequent spell cast will as if the mage has overlain themselves with a Periphery. Casting spells with this symptom may have unexpected effects, from mild ones such as Blinking a few feet off to finding one's gravity slightly adjusted. Worst case scenario is that the Exodii in question destroys themselves in any of the many grotesque manners their Thaumaturgy is capable of.

Spells

Like all Galdr, Exodus uses the Metaphor of Aether to cast.

Thaumaturgy

Thaumaturgy allows an Exodii to manipulate physical reality by creating a 'Periphery', or a pocket of space suffused with their Aether that they may then manipulate in myriad fashions. The Periphery may be manually moved by the mind of the mage, though many find it most comfortable to add gesticulation to their casting. Visually, a Periphery appears as a multifaceted span of space bordered by reflective surfaces, often compared to something crystalline or composed of panes of glass. Though it varies by angle and lighting, these crystalline ‘facets’ may reflect chromatic, a feature which renders them visually distinct yet easy to miss if one is not paying attention.

All matter overlain by a Periphery is subject to the effects of an Exodii’s spellwork, but such manipulations may be resisted if the affected matter has qualifying protections. A Periphery may be pushed, pulled, suspended, expanded, or crushed. It may be modulated to overlay any given shape, ‘stuck’ upon moving things, and the possible proportions thereof are expanded upon each step of their journey toward Apotheosis. Sometimes, Thaumaturgy may be simplified down to the manipulation of kinetic force, but it is far more accurately described as spatial distortion, or control over the ‘element’ of space.

Basic Thaumaturgy
The following may be used at no additional Aether cost after creating a Periphery.
  • Modulate: Moves or otherwise modulates the Periphery itself without affecting anything within it or increasing the scale of the Periphery beyond its current Spell Tier.
  • Stick/Unstick: ‘Sticks’ the Periphery to a given object, entity, location or even another Periphery.
  • Suspension: Objects within a Periphery will travel through or float in the air obeying the laws of physics as if it were flying on its own accord.
  • Push/Pull: External forces are exerted upon the Periphery to move it with a specific amount of force in any direction or to a specific location.
Thaumaturgic Distortions
Below are different distortions a sorcerer may impose on matter affected by their Peripheries, sorted by Aether cost.
Standard Cast:
  • Gravity Alteration: Gravity may be intensified, lessened or entirely reversed within a Periphery.
    • Examples: objects ‘falling’ upwards, loss of equilibrium, alterations in weight, gravity wells, etc.
  • Blink: A form of short range teleportation accomplished by using a Periphery to fold the space between an object and its intended destination.
  • Shrink: The Periphery folds space to make the dimensions contained therein smaller.
  • Expand: The Periphery stretches space to make the dimensions contained therein larger.
Inefficient Cast:
  • Spatial Compression: Space may be compressed akin to a shield to deflect attacks.
  • Time Dilation: The flow of time within may be altered.
  • Dimension Door: Tears, or ‘divides’ in space may be rent open by the Exodii that lead to any one of the metaphysical Planes; Aetherium, Arcadia, Avernus, and for Nihilisks only, Nihilos.

Pocket Dimension

At Master and above, the Exodii may create a small space borne from the Aetherium itself yet anchored between it and Antarok that belongs solely to the Galsterei in question. They may utilize other personal magics to ‘customize’ such a place, and time flows normally within it unless modulated by their own Time Dilation.

Traveling to one's Pocket Dimension is facilitated by rending a division in space that one may travel and transport items through.

Peripheral Mirrors
An Exodii may crystallize a Periphery into a pair of mirrors as elaborate or as simple as they wish, for no matter how it appears, the pair may only serve one purpose: static, physical doorways to their Pocket Dimension, one side within it and the other may be left wherever they wish. If the mirrors are broken, they may be remade.
Creation of Peripheral Mirrors & activation thereof is an efficient Master cast per mirror.
  • Only the corresponding sorcerer may activate their own mirrors under any circumstance.
  • They may only have one mirror pair at once and the mechanism by which they function renders any attempts at Exaltation replicas inert.

Sever

Available to a lesser extent at master, Sever is primarily an Ascendant spell. It is an insidious technique an Exodii may use to stifle other mages. Utilizing their Other as a conduit, they may reach into the soul of another mage and sever their ability to access spell reserves of a particular Metaphor. This process takes an hour, cannot be interrupted and is inefficient, draining the caster of two times the amount of Aether as a standard spellcast.

It may be undone in a few ways, the easiest being Exodii with sufficient skill. Specially tuned artifacts designed for this purpose may also undo it, and further, sufficient skill in meditation will eventually allow for the severance to wane.

Liminality

With Liminality activated, the Exodii gains otherworldly perception– they may modulate, or zoom, their vision. In order to modulate their vision, they must focus on a specific object and then their vision reverts if they stop focusing on anything. They may also instead ‘focus’ to make everything within their peripheral vision appear in clarity.

Further, they gain the ability to see space beyond space– in other words, the sorcerer gains the ability to instinctively sense shortcuts through space, such as knowing the fastest way through a maze without thinking.

When not actively zooming their vision, objects appear to vibrate in and out of their positions, as if their locations are constantly in flux, sometimes obscuring their ‘true’ location.

Veilweaver’s Embrace

Through Veilweaver’s Embrace, the Exodii may release themselves from their corporeal shackles and turn their flesh to Periphery. In this state, they may impose any of their Thaumaturgic spellweaving upon anything their Peripheral form overlaps.

It's impossible to modulate the shape or scale of a Periphery converted from one’s body unless a Warpweaver.

Tiers of Mastery

For size clarification, see here: Size Guide

Novice

As a novice, Exodus is extremely limited and fairly unstable.

  • Thaumaturgy:
    • Periphery
      • The Novice may create and manipulate 1 Periphery.
      • They must remain within 10’ of the Periphery or the magic fizzles.
      • Their Periphery is small, only able to encompass a space up to the size of the average Rakshasa, but may be any shape.
      • Their Periphery may only withstand manipulating up to 8 lbs.
    • Basic Thaumaturgy
      • Full access to Modulation, Sticking & Suspension.
      • May Push and Pull objects within their weight limit to a max sustained speed of 2 mph.
      • They may not alter speed or impact objects further.
    • Thaumaturgic Distortions
      • Distortions are not available at this tier.
  • Pocket Dimension:
    • Unavailable at this tier.
  • Sever:
    • Unavailable at this tier.
  • Liminality:
    • Unavailable at this tier.
  • Veilweaver’s Embrace:
    • Unavailable at this tier.

Apprentice

The Apprentice may now begin experimentation with Liminality. But given the instability of their Thaumaturgy, they will likely still be spending most of their time playing with Peripheries.

  • Thaumaturgy:
    • Periphery
      • The Apprentice may create and manipulate 2 Peripheries.
      • They must remain within 15’ of the Periphery or the magic fizzles.
      • Individual Peripheries are only able to encompass a space up to the size of a male Gnome, but may be any shape.
      • Individual Peripheries may only withstand manipulating up to 25 lbs each.
    • Basic Thaumaturgy
      • Full access to Modulation, Sticking & Suspension.
      • May Push and Pull objects within their weight limit to a max sustained speed of 6 mph.
      • For an Efficient Cast, they may increase the speed to 12 mph.
    • Thaumaturgic Distortions
      • Distortions are not available at this tier.
  • Pocket Dimension:
    • Unavailable at this tier.
  • Sever:
    • Unavailable at this tier.
  • Liminality:
    • At Apprentice, the Exodii may only use Liminality to zoom their vision slightly. What would have been just outside of their normal range of vision will focus.
    • They may not focus on their peripheral vision at this tier.
    • They may not navigate space at this tier.
  • Veilweaver’s Embrace:
    • Unavailable at this tier.

Journeyman

With enough experience now in Thaumaturgy, the Journeyman gains the ability to use Distortions and begin making use of Veilweaver’s Embrace.

  • Thaumaturgy:
    • Periphery
      • The Journeyman may create and manipulate 3 Peripheries.
      • They must remain within 25’ of the Periphery or the magic fizzles.
      • Individual Peripheries are only able to encompass a space up to the size of a male human, but may be any shape.
      • Individual Peripheries may only withstand manipulating up to 50 lbs each.
    • Basic Thaumaturgy
      • Full access to Modulation, Sticking & Suspension.
      • May Push and Pull objects within their weight limit to a max sustained speed of 15 mph.
      • For an Efficient Cast, they may increase the speed to 30 mph.
    • Thaumaturgic Distortions
      • Gravity Alteration may multiply the force of gravity within a Periphery by up to a third or reduce it by up to a third.
      • Blink may traverse up to 15 ft at a time.
      • Shrink may make the dimensions of everything within a Periphery smaller by up to a third.
      • Expand may make the dimensions of everything within a Periphery larger by up to a third.
  • Pocket Dimension:
    • Unavailable at this tier.
  • Sever:
    • Unavailable at this tier.
  • Liminality:
    • At Journeyman, the zoom is equivalent to compact binoculars; 10x25 magnification.
  • Veilweaver’s Embrace:
    • A Journeyman may convert up to entire limbs to Periphery.
    • They may focus on their peripheral vision at this tier.
    • They may not navigate space at this tier.
    • Conversation takes 5 seconds.

Expert

Comfortable with the core of their casting, Expert is where an Exodii may truly begin to play with the fabric of the world around them.

  • Thaumaturgy:
    • Periphery
      • The Journeyman may create and manipulate 6 Peripheries.
      • They must remain within 50’ of the Periphery or the magic fizzles.
      • Individual Peripheries are only able to encompass a space up to the size of a young dragon, but may be any shape.
      • Individual Peripheries may only withstand manipulating up to 100 lbs each.
    • Basic Thaumaturgy
      • Full access to Modulation, Sticking & Suspension.
      • May Push and Pull objects within their weight limit to a max sustained speed of 30 mph.
      • For an Efficient Cast, they may increase the speed to 60 mph.
      • For a Standard Cast, they may increase the speed to 120 mph.
    • Thaumaturgic Distortions
      • Gravity Alteration may multiply the force of gravity within a Periphery by up to half again or reduce it by up half.
      • Gravity Alteration may make gravity wells that can pull in objects up to 250 lbs. Fitness and creatures nearer to the max weight will have an easier time resisting this effect.
      • Blink may traverse up to 25’ ft at a time.
      • Shrink may make the dimensions of everything within a Periphery smaller by up to half.
      • Expand may make the dimensions of everything within a Periphery larger by up to half again.
      • Spatial Compression works by compressing a Periphery down to half of its max size. It will then be capable of deflecting up to Expert tier Arcana and equivalent mundane attacks; three of the same and anything greater will shatter it.
      • Time Dilation may alter the flow of time within the Periphery by up to 8x, faster or slower.
      • Dimension Door may be used to create a divide large enough to fit an adult dragon.
  • Pocket Dimension:
    • Unavailable at this tier.
  • Sever:
    • Unavailable at this tier.
  • Liminality:
    • At Expert, the zoom is equivalent to standard binoculars; 10x50 magnification.
    • They may focus on their peripheral vision at this tier.
    • They may instinctively navigate space at this tier.
  • Veilweaver’s Embrace:
    • The expert may swiftly shift up to half of their body to Periphery at once.
    • Conversation takes 4 seconds.

Master

At Master, an Exodii has made the very laws of physics a mere tool for their use, and they may finally conjure up their very own pocket dimension.

  • Thaumaturgy:
    • WIP
  • Pocket Dimension:
    • Establishing a Pocket Dimension is a standard Master cast.
    • A division to one's Pocket Dimension is a Journeyman cast.
    • The space is approximately 150 sq. ft. per obtained Master Aether Spell Reserve with sturdy walls, ceiling and floor that may or may not be translucent.
    • The default appearance of the interior depends on myriad factors, including what other Arcana the mage possesses as well as their interests, life experiences, etc; many describe it initially as being a common setting found from their dreams.
    • One may customize the appearance of the Pocket Dimension using personal Arcana or by bringing in external items, furniture, etc.
You may use your imagination to design an interior that suits your PC Nexus and Pocket Dimension.
  • Sever:
    • As a master, the Exodii's Sever is devastating, but not permanent. It will wane after a week at most, scaling down to a day if the victim has master meditation.
    • At this tier, it may only be used to Sever another from Aether, thereby disabling Galdr.
  • Liminality:
    • At Master, the zoom is equivalent to zoom binoculars; 22x50 magnification.
    • They may focus on their peripheral vision at this tier.
    • They may instinctively navigate space at this tier.
  • Veilweaver’s Embrace:
    • The master can quickly convert their entire bodies to Periphery.
    • Conversation takes 2 seconds.

Apotheosi

The elusive Warpweaver is an entity of raw mystery and wonder, and one of the rarest of Ascendant Galsterei.

  • Thaumaturgy:
    • WIP
  • Pocket Dimension:
    • The space is approximately 500 sq. ft. per obtained Master Aether Spell Reserve (1,500 with Ascended Exodus alone) with sturdy walls, ceiling and floor that may or may not be translucent.
    • Establishing a Pocket Dimension is a standard Master cast.
    • A division to one's Pocket Dimension is a Journeyman cast.
    • The default appearance of the interior depends on myriad factors, including what other Arcana the mage possesses as well as their interests, life experiences, etc; many describe it initially as being a common setting found from their dreams.
    • One may customize the appearance of the Pocket Dimension using personal Arcana or by bringing in external items, furniture, etc.
    • Exalts by Ensorcelling may expand the radius of a Pocket Dimension by 500 Sq. Ft per Sphere, and 1,500 Sq. Ft. per Globe.
You may use your imagination to design an interior that suits your PC for both Nexus and Pocket Dimension.
  • Sever:
    • The Warpweaver's Sever is devastating and nigh permanent. Those with grandmaster meditation will recover after a season by maintaining contact with a Globe of Alkahest representing that severed Metaphor.
    • At this tier, the Warpweaver may choose to target any particular Metaphor to block their victim's access to.
  • Liminality:
    • At Master, the zoom is equivalent to astronomy binoculars; 25x100 magnification.
    • They may focus on their peripheral vision at this tier.
    • They may instinctively navigate space at this tier.
  • Veilweaver’s Embrace:
    • The Warpweaver can quickly convert their entire bodies to Periphery and back as well as rapidly expand in scale.
    • Conversation is instantaneous.

Contrivances

Contrivances may be crafted with Aetherite sourced elsewhere or from the Galsterei's Sundered Alkahest directly.

Examples WIP

”I used to work in a factory that employed an Exodii; they used their 'Peripheries' or...whatever they were called...to float things
‘round– it was a fascinating sight and, throughout my time there, such a sorcerer gave us a major edge over other similar operations
that lacked somebody with his repetoire of spells...” - Retired Supervisor

Articles on Galdr

Definitions

Arcana · Arcana List · Theorem · Metaphor · Ascension

Galdr

Galdr · Ensorcelling
Galdr [ Exodus · Abation · Aqua · Zephyr · Fulgur · Terra ]
Variants [ Paragon ]