Ensorcelling

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An Ensorceller is doing his thing.

Ensorcelling

 An overview of Ensorcelling. Unlike Personal Arcana, Ensorcelling is a Theorem and does not require a Minor Merit. Achieving Grandmaster in Ensorcelling is a Minor Merit and will confer Dominion just like any other mundane skill.

Ensorcelling

A brief history of Ensorcelling

Concepts

Ensorcellers utilize Glyphics to better control and empower their active spells, or derive such from Alkahest. They might also Attune themselve to an Artifact of Sundering.

  • Glyphics: Formed by drawing the symbols of Metaphor, Glyphs are inferences to ideas that the mage natively understands. In a way, these are like a ritual of language unique to each Ensorceller, and in this same sense they can be wielded as three-dimensional shapes and knotwork woven into braids. A Glyph can have further information woven into it through the various Techniques available to an Ensorceller. Ensorcelling skill determines the equivalent tier of Alkahest controlled, or Personal Arcana allowed, or even the active components of Wild Glamour they may utilize with Glyphics.
  • Attunement: The Artifact made by a Sunderer is a precocious thing. In order to wield it, one must establish their own Sovereignty over the object, and in doing so bleed their soul through its form until the Artifact is as much a part of them as they are a part of it.


Glyphics

Methods

Pen & Ink Drawing Glyphics upon paper is as simple as writing one's language - the language of their own Glyphics, in this case. They often look like sprawling charts of flowing symbols linking and circling individual symbols representing Metaphor.

Weaving Glyphs can be woven three-dimensionally, braided into hair or sewn into clothing. They might also utilize a Druid's Floramancy tucked inside the body as Bound Flora.

Crafted Tradesmen might build Glyphs into their crafts. A mason could chisel an entire building or street with argued Ensorcelling, while a Carpenter might carve Glyphics into wood and make figurines out of such. Sunderers can even include them in the Contrivanced bases of their Artifacts. Artificers often build such functionality into magic guns and implants they embed upon themselves, while Maltricians can inscribe such things as tattoos and scrawlings upon bone.

Techniques

Conjuration

A singular Glyph of Metaphor can contain within it the inferred idea of any active spell from any Personal Arcana or form of Alkahest its author knows. This is written or manifested instinctually upon that symbol in the form of accents and runic motifs. When woven into a Glyph this way, it is referred to as a Conjuration, but it must then be powered by either Alkahest of the appropriate tier and Metaphor, or a mage's own Spell Reserves of that Metaphor. .

  • Spell Conjuration: To cast from Conjuration, one must simply possess the object on their person or touch upon it, and then seek within their minds the idea of the spell they have imparted, mentally tugging upon it. At this point, it will draw upon any Alkahest touched to or embedded within the object, or the Spell Reserves of the mage themselves. Like regular spells, a Conjuration cast from Spell Reserves may be downcast from its most potent idea by feeding less power into it, but Alkahest is always a fixed power of its tier.
When casting this way, the spell is operated as if a mage had personally cast it. In the case of Draoidh Floramancy, they would be able to manipulate any flora around them as normal with their Grove efficiency intact, while with Elemental Galdr, a spell is much more efficient when wielding elements that already exist, as much of the Metaphor is wasted on generating it out of nothing. Any bonus to efficiency is lost when burning Alkahest to cast, however.

Abrogation

Abrogation is done by encircling a Metaphor in protective inferences, denying its ability to manifest in unnatural ways by infecting active spells that come into contact with it.

  • Quashing: Abrogation quashes spells. It does not negate them. Rather, it mitigates. An Abrogation has little effect from a distance, only dispelling that which touches its surface. Should a dragon's breath touch upon an Abrogation, it will drain the Metaphor of the spell, Saol in this case, in the form of supplied Alkahest of an equivalent tier. Then it will manifest a chain reaction of undoing through the spell, robbing it of what makes it more potent than natural Metaphor. However, it would do nothing to the heavy boulders, crushing waves, or lapping flames already slung at the Ensorceller. To dispel an illusion, it would have to touch one as strong as or weaker than itself - expensive, when considering Globes of Alkahest are scarce. Consider also that a mage risks dispelling their own spells with Abrogation should their spell fit its Argumentation - for this reason, Abrogation does not work with Spell Reserves, and may only be enabled by Alkahest.
  • Partial Undoing: Abrogation cannot know the potency of a spell, even with Argumentation. It will detonate its Alkahest to defend, reducing the potency of a spell by that same fractional amount. An Ascended level spell necessitates a Globe of that Metaphor, meaning a single Sphere would protect against 1/10th of the spell. Introducing further Spheres would bring the fractional amount abrogated up to 2/10th, 3/10th, and so on.
  • Permanence: Abrogation has no effect on permanent sources of magic such as the magical properties of Contrivances or Mutagenics unless they discharge a spell to then Abrogate. They would work against the curses of an explosive, or they might indiscriminately dispel a curse or a boon alike if touched to the skin being afflicted with either.
Against alterations to a state of being such as those an Apparator does, an Abrogator would return them to their original form or baseline - their Frequency in this case, if powerful enough, or else force a Ghost out of a Possessed body. It would have no effect on something idly native to its being like a Tendril, however.
  • Dominance:
When one Metaphor dominates another, Abrogation will work on either Metaphor. In this way, Miasmata Abrogation would work against a Scourge or the Psychoplasm of a Deep One.

Argumentation

Ensorcellers may spell out Arguments for how their Conjuration or Abrogation should function in spite of the mage's intention or lack thereof. Conjuring or Abrogating with Argumentation allows for a mage to exempt specific targets or require that certain conditions be fulfilled to harm, or to efficiently shape the spell in complex ways that might be too burdensome for someone on their own. Manifesting cats made from the fire of Fulgur that then leap at your foes would be a form of complex Argumentation. Similarly, a Terarri could impart their knowledge of crafting skills known to them to readily create structures with fine detail, or implements in the heat of battle. Argumentations are drawn with jagged lines, swishes, or points, and woven with tied-on accessories of further knotwork

  • Trigger: A trigger is a spoken word, action, or even thought that validates an Argumentation to fire. These may be used to create spell armaments, wands, and traps that can be utilized by anyone able to supply the necessary Alkahest. In this way, a common soldier or even a being without a soul could wield a Conjuration or an Abrogation, but they would not have any control and would be relying upon the diction of its Argumentation for the sum of what does or does not happen.

Coercion

To Coerce a spell is to fuel a spell with the Spell Reserves or Alkahest of another Metaphor that does not match it. This allows an Ensorceller to dominate a Metaphor with another, such as dominating the Luxium of Fulgur with Saol. In doing so, Abrogation will function against both forms of Metaphor. Coercion is fashioned by surrounding the symbol of a Metaphor with symbols of the Metaphor meant to dominate it.

Sovereignty

Each spell made manifest by Metaphor possesses the capability to be empowered. An Ensorceller learns to replace Canting with Glyphics, utilizing the art of its composition as a whole, or individual flowing ideas that each represent one of the Six Orders of Sovereignty. In this way, a spell woven from Conjuration might be more powerful than one cast outright, unless that mage was themselves Canting appropriately.

Layering

To Layer is to Ensorcell Glyphics so that lower tier Conjurations or Abrogations can be transcribed atop more powerful ones. This is done by weaving a Knotwork or Glyph with descending patterns of size atop a Glyph that is larger than the one before it.

  • Layered Conjurations: Layering a Conjuration adds another downcast from the current tier, and another below that, down to Novice. This can be created from layered forms of Alkahest, or else a mage's own spells.
  • Layered Abrogations When applied to Abrogation, Layering ensures only the appropriate level of Abrogation will attempt to Quash an oncoming spell. These are both answered by and a counter for Layered Conjurations.

Mirroring

Deciphering

By studying the Glyphics of others, an Ensorceller can infer ideas about what they mean, intuiting the Metaphor they infer and what kind of product it is at a glance.

Attunement

Artifacts

[[Artifact|Artifacts are those objects created by Sundering


Products

Grimoire

Ensorcelling is distinctly separate between industrious and tribal or nomadic cultures. Countries revolving around industry and fashionable nobility oft favor the pen, ink, and paper bound into a tome - a Grimoire while those who have no such thing or a strong cultural attachment to their roots favor weaving plants and braids into their hair known as Grimlocks.

A Grimoire is a large collection of Conjurations and Talismans bound into a book, or else woven into massive braids called Grimlocks that may or may not be woven into hair, tails, or the body itself. As an Ensorceller fills out their repository of spells, they develop a relationship with it; more precisely, it forms a relationship with them, responding by flipping to desired pages or yielding braids for Conjuring with a wave of their hand. It might be called to the hand from several feet away as a Grimoire or else be used as a counterbalance during feats of acrobatics in the case of Grimlocks.

Stored Conjurations are quicker to cast, their advantage being that they store the Canted Metaphor of whatever they are inscribed with. Even Mystic and Animist ritual can be invoked from a Grimoire in this way.

Talismans

Charging a Tapestry with Conjuration only tasked with energy, sapping energy by that same source and degree of power (or less) on contact before fizzling out. These are typically sold as talismans, but might be inscribed into other mediums such as armor by tradesmen.


Scrolls

Wands & Staves

Skill Tiers

Novice

A Novice can manipulate Novice spells.

Apprentice

An Apprentice can manipulate Apprentice spells.

Journeyman

A Journeyman can manipulate Journeyman spells.

Expert

An Expert can manipulate Expert spells.

Master

A Master can manipulate Master spells.

Sovereign

A Cailleach can manipulate Ascendant spells.
The Talisphere: The first Prime Magister of Dullahan wisely commissioned every Master Ensorceller in his country to construct a sphere of Layered Wards unlike any known before it. The artifact rests in a grand cathedral square within the Political Quarter of Empire, fueled by magi dominated by state Maltricians and winding Alkahest mines spiraling deep into the earth. Should any Ascended mage with far reaching talons attack the empire, the Talisphere will limit some of the damage.

Articles on Galdr

Definitions

Arcana · Arcana List · Theorem · Metaphor · Ascension

Galdr

Galdr · Ensorcelling
Galdr [ Exodus · Abation · Aqua · Zephyr · Fulgur · Terra ]
Variants [ Paragon ]