Artifice: Difference between revisions
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====The Frame==== | ====The Frame==== | ||
Among all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves. | Among all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves. | ||
:*'''Body''': The type of Automata is dictated by the overall shape of its body. They are designed as tools, implants, extensions buildings - or the buildings themselves - and given examples in life such as people or animals and insects. Sapient, crawling castles and reactive airships are entirely possible through Artifice just as locks and firearms are, only limited by the scarcity of prohibitively expensive Alkahest and the time it takes to create such things. Rarely a live being will be used as a basis for a frame, usually to enslave their body with Welded implants, forcing the use of their skills or Arcana or denying them. | :*'''Body''': The type of Automata is dictated by the overall shape of its body. They are designed as [[Mechanisms]], tools, implants, extensions buildings - or the buildings themselves - and given examples in life such as people or animals and insects. Sapient, crawling castles and reactive airships are entirely possible through Artifice just as locks and firearms are, only limited by the scarcity of prohibitively expensive Alkahest and the time it takes to create such things. Rarely a live being will be used as a basis for a frame, usually to enslave their body with Welded implants, forcing the use of their skills or Arcana or denying them. There are derelict gnomish Automata the size of cities; the minimum size of an Automata body is as large as the [[Alkahest]] crystals used for its core, up to as far as its networked nodes allow. | ||
:*'''Extensions''': Extensions are any sources of power irrelevant of Nodes such as Steam Engines or Flywheels. Any [[Relic|Relics]] and materials derived from [[Alchemistry]] are also considered as extensions of the design. If the Body is an implant, then the implantee would be studied as an Extension. Abominations of Routed, Node-embedded bone shaped and reinforced by [[Malediction]] are not unheard of, and for some intra-Practice creations are a privilege of living alongside magi or having the time to pursue multiple Practices. Extensions are also all manner of weaponry fitted to Automata or made into such. Guns, blades, spears, hammers, and improvised methods such as of ramming. | :*'''Extensions''': Extensions are any sources of power irrelevant of Nodes such as Steam Engines or Flywheels. Any [[Relic|Relics]] and materials derived from [[Alchemistry]] are also considered as extensions of the design. If the Body is an implant, then the implantee would be studied as an Extension. Abominations of Routed, Node-embedded bone shaped and reinforced by [[Malediction]] are not unheard of, and for some intra-Practice creations are a privilege of living alongside magi or having the time to pursue multiple Practices. Extensions are also all manner of weaponry fitted to Automata or made into such. Guns, blades, spears, hammers, and improvised methods such as of ramming. | ||
:*''' | :*'''Mechanisms''': [[Mechanisms]] are components designed by Engineers who then take their plans to Tradesmen or manufacture these themselves. While complexity can be derived from Cores and Nodes, most Artificers prefer to reduce their reliance on Alkahest by manufacturing highly complex machinery. Made from wood in the beginning, they graduate in complexity over time and require extensive Routing to function and bridge their capabilities. The most complex of these - a fully-functional hand as good as a human's - would require Expert skill in Engineering, and an Expert smith to forge its pieces. Below are common mechanisms utilized by Artificers. See [[Mechanisms]]. | ||
::*'''Engines''': Engines are highly complex machines with combustion reservoirs, pistons, crankshafts, and rods. They power machines in lieu of higher tier Nodes. | |||
::*'''Synthetic Organs''': Objects with thin membranes or reservoirs of acids designed to mimic life. These function as rudimentary eardrums, eyes, or pressure sensors when Routed between in lieu of the more accurate and compact Alkahest sensors. Rarely are these functional enough to satisfy the needs of a living body. | ::*'''Synthetic Organs''': Objects with thin membranes or reservoirs of acids designed to mimic life. These function as rudimentary eardrums, eyes, or pressure sensors when Routed between in lieu of the more accurate and compact Alkahest sensors. Rarely are these functional enough to satisfy the needs of a living body. | ||
::*'''Wheel''': A Wheel, with an axel. With or without a source of Steam power which may be used in place of an Alkahest Node. They serve as internal drivers, or a way of motion. | ::*'''Wheel''': A Wheel, with an axel. With or without a source of Steam power which may be used in place of an Alkahest Node. They serve as internal drivers, or a way of motion. | ||
::*'''Pulley''': Pulleys transfer rotation between smooth or toothed wheels at a distance through belts or chains, often providing shock protection for internal gears as the machine moves or receives impacts. These are often but not always housed to prevent debris from snagging them, but larger pulleys such as treads might crush anything that snuck its way into the rollers. | ::*'''Pulley''': Pulleys transfer rotation between smooth or toothed wheels at a distance through belts or chains, often providing shock protection for internal gears as the machine moves or receives impacts. These are often but not always housed to prevent debris from snagging them, but larger pulleys such as treads might crush anything that snuck its way into the rollers. | ||
::*'''Gear''': Gears are toothed wheels meshing against one another at differing angles and diameters. Their rotation is often driven by a pulley system connected to a source of power - Nodes, or Steam Engines - and they create an internal complexity which might drive the appearance of lifelike motion in Automata. Smaller geartrains referred to as Clockwork might be added so that an automaton can tell the time, move its joints, or navigate with built-in logic such as astrolabes | ::*'''Gear''': Gears are toothed wheels meshing against one another at differing angles and diameters. Their rotation is often driven by a pulley system connected to a source of power - Nodes, or Steam Engines - and they create an internal complexity which might drive the appearance of lifelike motion in Automata. Smaller geartrains referred to as Clockwork might be added so that an automaton can tell the time, move its joints precisely, or navigate with built-in logic such as astrolabes. | ||
::*'''Bladders''': Sacs filled with gases or fluids for creating Synthetic Organs, or else increasing the ability for zeppelin-type [[Airships]] to float. | ::*'''Bladders''': Sacs filled with gases or fluids for creating Synthetic Organs, or else increasing the ability for zeppelin-type [[Airships]] to float. | ||
::*'''Coptics''': Rotor blades for creating helical-type Airships, aerial or watercraft propulsion, and spinning laceration devices. | ::*'''Coptics''': Rotor blades for creating helical-type Airships, aerial or watercraft propulsion, and spinning laceration devices. | ||
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====Nodes==== | ====Nodes==== | ||
Nodes are both the nervous system of an Automata, and its power source. They dictate how quickly an Automata can function when spinning or manipulating its own joints and gears without the aid of engines, and the tier of Skill they can operate at. Nodes may also be used as multi-purpose Sensors if left exposed or positioned well by the clever, but this often makes the creation less hardy against violent trauma. Even if the Automata is powered by an engine, it must still have some kind of Node to allow for a Core to control its routed mechanisms. | Nodes are both the nervous system of an Automata, and its power source. They dictate how quickly an Automata can function when spinning or manipulating its own joints and gears without the aid of engines, and the tier of Skill they can operate at. Nodes may also be used as multi-purpose Sensors if left exposed or positioned well by the clever, but this often makes the creation less hardy against violent trauma. Even if the Automata is powered by an engine, it must still have some kind of Node to allow for a Core to control its routed mechanisms. | ||
:*'''Dust''': Incapable of moving steel while iron is barely mobile. Wood is favorable while paper is nimble. Can operate [[Contrivanced|Mechanisms]] clicks and whistles for its voice. 5ft of length per gram. Can operate an engine, but with significant lag time. Supports Known Novice skills. | |||
:*'''Dust''': Incapable of moving steel while iron is barely mobile. Wood is favorable while paper is nimble. 5ft of | :*'''Sliver''': Incapable of moving stone while steel is barely mobile. Iron is favorable, and wood is nimble. Can be vibrated for monotone voices and improved with [[Contrivances|Mechanisms]]. 50ft of length. Supports Known Apprentice skills. Can operate an engine with some lag time. | ||
:*'''Sliver''': Incapable of moving stone while steel is barely mobile. Iron is favorable, and wood is nimble. Can be vibrated for monotone voices. | :*'''Shard''': Stone is barely mobile while steel is favorable. Iron is nimble. Supports Journeyman skills. Voices are still robotic yet vary in volume, tone, and pitch based on Imitations of what that voice should sound like. 500ft of length. Can operate an engine with minimal lag time. Supports Known Journeyman Skills. | ||
:*'''Shard''': Stone is barely mobile while steel is favorable. Iron is nimble. Supports Journeyman skills. Voices are still robotic yet vary in volume, tone, and pitch based on Imitations of what that voice should sound like. | :*'''Sphere''': Stone is favorable while steel is nimble. Voices are human-like. 5000ft of length. Can operate an engine as an extension of itself. Supports Known Expert Skills. | ||
:*'''Sphere''': Stone is favorable while steel is nimble. Voices are human-like. | :*'''Globe''': All materials are nimble. 50,000ft of length. Voices can match those of Imitated orators and singers, or those who participated in its Quintessence. Supports Known Master Skills, and Grandmaster Skills linked to a Quintessence Core. | ||
:*'''Globe''': All materials are nimble. | |||
====Sensors==== | ====Sensors==== | ||
Extending the core to create the five senses, or additional senses based on Metaphor. In the case of eyes, two or more are needed for depth perception. | Extending the core to create the five senses, or additional senses based on Metaphor. In the case of eyes, two or more are needed for depth perception. Contrivances might make use of a membrane to hear, or a glass scope to see. More advanced senses depend on exposed crystals of Alkahest which themselves provide one specific sense each through the routed nervous system to its Core. | ||
:*''' | :*'''Contrivances''': Muted senses. | ||
:*'''Sliver''': Normal senses. | :*'''Sliver''': Normal senses. | ||
:*'''Shard''': Above average senses. | :*'''Shard''': Above average senses. |
Revision as of 00:55, 24 December 2023
An Artificer is doing his thing.
Artifice
An overview of Weaving. Weaving requires a Minor Merit to pursue.
=ArtificeA brief history of Artifice |
Concepts
Tools
TechniquesRoutingThe 'veins' of the automata linking up its joints, appendages, and more. Redundancy is time-prohibitive, but encouraged. Automata can be powered by any form of Alkahest, but depend on Relics to wield Arcana. WeldingWelding two surfaces together through interlocking routing edges. Wielding to flesh is possible with Journeyman Skill in Medicine or Malediction. CuttingMaking clean cuts with powered routing veins. AssessmentMeasuring vein outputs to diagnose Automata malfunctions, staving off dereliction. EdictInscribing an Automata with rules. ImitationTeaching Automata skills for independent action through mimicked information, limited by the quality of the Nexus. ContrivancesAutomata are the sum of their parts, and their Contrivances refer to the various distinct parts of their anatomy engineered by the Artificer. The FrameAmong all other Practices, Artificers require the broadest knowledge; they must form and engineer the body of their Automata themselves.
The CoreThe Core is a series of Alkahest housings dedicated to serving as the brain and logic systems of Automata. Most often they are centrally located, or spread across the body. Note that an Automata still needs the necessary frame and engineering to move in the ways required of its Skills, and cannot naturally wield or be initiated into Arcana.
NodesNodes are both the nervous system of an Automata, and its power source. They dictate how quickly an Automata can function when spinning or manipulating its own joints and gears without the aid of engines, and the tier of Skill they can operate at. Nodes may also be used as multi-purpose Sensors if left exposed or positioned well by the clever, but this often makes the creation less hardy against violent trauma. Even if the Automata is powered by an engine, it must still have some kind of Node to allow for a Core to control its routed mechanisms.
SensorsExtending the core to create the five senses, or additional senses based on Metaphor. In the case of eyes, two or more are needed for depth perception. Contrivances might make use of a membrane to hear, or a glass scope to see. More advanced senses depend on exposed crystals of Alkahest which themselves provide one specific sense each through the routed nervous system to its Core.
Alkahest PricesThe price of Alkahest scales in powers of ten.
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Skill Tiers
Novice
Apprentice
Journeyman
Expert
Master
Gestalt
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Articles on Practices
Definitions |
Arcana · Arcana List · Theorem · Metaphor · Ascension |
Practices |
Practices · Alkahest · Ensorcelling |
Practices [ Alchemistry · Artifice · Malediction ] | |
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ] |