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Revision as of 19:36, 22 December 2023

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An Alchemist is doing his thing.

Alchemistry

 An overview of Alchemistry. Alchemistry requires a Minor Merit to pursue.

History

A brief history of Alchemistry

Note: Skill in Chemistry becomes Alchemistry when merited - fundamentally, they are the same pursuit in the world of Antarok.

Concepts

  • Khemeia - Refers to the exchange of metals and Alkahest. All metals have exchange rates governed by their inherent Identities. This sets the stage for the world economy, as exchange rates are fixed; a nation's ability to pull metals out of the ground and transmute them dictates the worth of gold and therefore everything else.
  • Identities: - Identity is another word for chemical, specifically referencing the form Metaphor has taken. There are no atoms nor underlying structures akin to chemicals on Antarok. Merely, everything has an Identity tasked within the context of its Metaphor, with Alkahest being the least muddled identity of the material. All Chemistry processes may be altered by influencing Metaphor.
  • Fission: - The consequence of Alchemy mistakes. Poisons the body and creates cancer resistant to arcane treatment.
  • Reactions: - Chemistry reactions in the micro - the entire science of chemistry. Metaphor takes the place of chemicals.
  • Mediums - The medium belonging to the material being treated
  • Qualities: - Qualities which may be manipulated in the macro.
  • Expressions: - Expressions of metaphor which may be stored and discharged through a trigger given to a medium.

Mediums

  • Solids - Any solid material such as metal, fabric, glass, stone, wood, bone, or even flesh.
  • Powder - Any solid material or chemical which is powdered.
  • Semi-Solids - Any semi-solid such as pastes, gels, or adhesives.
  • Liquids - Creating liquids for use in potions or arcane dyes.
  • Gases - Creating gases - typically for poison, but sometimes for flotation devices.

Processes

Binding

Binding is the process of inducing Metaphor in the form of a Binder into a reaction, altering the properties of a material or stabilizing it into micro-covalent structures that conduct the affect.

Reactions

  • Ritual -
  • Inhibitor - Slows a reaction.
  • Sovereignty - Using Sovereignty from a Theorem closely associated to a Metaphor to improve the results of a reaction.

Tools

Fission Raiment

Protective gear.

Techniques

Arcana Properties

10 grams - Novice
30 grams - Apprentice
100 grams - Journeyman
1000 grams - Expert
10000 grams - Master
100000 grams - Grandmaster

Skill Tiers

Novice

A Novice can manipulate up a single Sliver of Alkahest dust by themselves.

Apprentice

An Apprentice can manipulate up to three Slivers of Alkahest by themselves.

Journeyman

A Journeyman can manipulate up to a Shard of Alkahest by themselves.

Expert

An Expert can manipulate up to a Crystal of Alkahest by themselves.

Master

A Master can manipulate up to a Sphere of Alkahest by themselves.

Sovereign

A Sovereign can manipulate up to a Globe of Alkahest by themselves.

Articles on Practices

Definitions

Arcana · Arcana List · Theorem · Metaphor · Ascension

Practices

Practices · Alkahest · Ensorcelling
Practices [ Alchemistry · Artifice · Malediction ]
Products [ Contrivances · Alkemicals · Mutagens · Automata · Airships · Railways ]