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==Enterprise==
==Enterprise==
An Enterprise is a game mechanic for anything resembling a business, job, or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization. Players can own or participate in business without a merit for purposes of plot. It costs one [[merit|Minor Merit]] to start an Enterprise, and the Enterprise must be tied to the Player Character's skills for benefit, not a [[Non-Player Character|CNPC's]].
An [[Enterprise]] is a game mechanic for anything resembling a business, job, or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization. Players can own or participate in business without a merit for purposes of plot. It costs one [[merit|Minor Merit]] to start an Enterprise, and the Enterprise must be tied to the Player Character's skills for benefit, not a [[Non-Player Character|CNPC's]].


Below is a table for modifiers to one's SP formula from an Enterprise:
See [[Enterprise]] for details.
 
 
<center><table style="border:1px solid #d4d4d4;text-align:center;background-color: #f8f8f8;border-collapse:collapse;min-width:65%;">
<tr>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
'''Modifier'''
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
'''Highest Skill'''
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
'''Second Highest Skill'''
</td>
</tr>
<tr>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
+1
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Apprentice
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Journeyman
</td>
</tr>
<tr>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
+2
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Journeyman
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Expert
</td>
</tr>
<tr>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
+3
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Expert
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Master
</td>
</tr>
<tr>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
+4
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Master
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Grandmaster
</td>
</tr>
<tr>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
+5
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
Grandmaster
</td>
<td style=";border-collapse:collapse;border:1px solid #d8d8d8;>
</td>
</tr>
</table></center>
 
 
For example, let's say Velho owns a business where the highest skill he has is ''Scourge'' at master (4) and the second highest is ''Malediction'' at expert (2); his Enterprise is therefore worth 6.
 
He would add the above value onto his SP multiplier as follows:
 
Base:
:5 (Scourge / Master)
:6 '''Enterprise'''
Multipliers:
:100 - Base
:0 - Active Prior Seasons
:40 - 2x mastered skill
:60 - 6x expert skills
 
Total:
:11*200 = 2200 SP
 
===Enterprise Development===
Over time, a PC may choose to further develop an Enterprise. A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.
 
'''Duty Types:'''
:*'''Small:''' 0 XP
::A 'small' Enterprise is something like a small, family owned business with only one establishment.
:*'''Local:''' 250 XP
::A 'local' Enterprise would have either one medium to large sized establishment or a handful of small ones.
:*'''Regional:''' 500 XP
::A 'regional' Enterprise can have up to a handful of medium to large establishments or more if each is smaller smattered across a region of the map.
:*'''National:''' 750 XP
::A 'national' Enterprise has enough establishments of any size to span a whole nation.
:*'''World:''' 1000 XP
::A 'world' Enterprise is so grand that it may have establishments open across different jurisdictions.
 
Further, every 50 XP invested adds 15 to a PC's SP multiplier and every 200 XP awards a [[formation|Formation Merit]].
 
To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 50/1000 XP into his business and had the development canonized.  
 
His SP formula would now look like this:
 
Base:
:5 (Scourge / Master)
:6 '''Enterprise'''
Multipliers:
:100 - Base
:0 - Active Prior Seasons
:40 - 2x mastered skill
:60 - 6x expert skills
:15 - '''Enterprise Multiplier'''
 
Total:
:11*215 = 2365 SP


==Alkahest Mines==
==Alkahest Mines==
[[Alkahest Mine|Alkahest Mines]] are Duties which generate [[Alkahest]] but do not increase a player's SP generation.
[[Alkahest Mine|Alkahest Mines]] are Duties which generate [[Alkahest]] but do not increase a player's SP generation.
:*Exceptions exist for narratively flavoring Alkahest Mines as other ventures.
:*Exceptions exist for narratively flavoring Alkahest Mines as other ventures.

Revision as of 04:28, 27 September 2024

Character Duties

Overview

A 'Duty' is an umbrella term that covers PC endeavors which garner enough influence to affect the world around the PC or give them substantial enough power to warrant affecting a PC's Seasonal Points, such as Titles or Enterprises.

Titles

To be expanded.

Depending on the setting, a PC may expend Minor or Major merits in order to acquire Titles that confer unto them various benefits.

Enterprise

An Enterprise is a game mechanic for anything resembling a business, job, or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization. Players can own or participate in business without a merit for purposes of plot. It costs one Minor Merit to start an Enterprise, and the Enterprise must be tied to the Player Character's skills for benefit, not a CNPC's.

See Enterprise for details.

Alkahest Mines

Alkahest Mines are Duties which generate Alkahest but do not increase a player's SP generation.

  • Exceptions exist for narratively flavoring Alkahest Mines as other ventures.