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Wielded by [[ | Wielded by [[Radiance|Paladins]], Ghrian / Nairhg is a [[Cantrip]] used primarily for resisting light or making it more potent. | ||
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Latest revision as of 20:55, 19 March 2025
Wielded by Paladins, Ghrian / Nairhg is a Cantrip used primarily for resisting light or making it more potent.
Cantrip: Ghrian / Nairhg | |
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Gnosis of Ghrian | |
Tier | Description |
Ridhinne | Objects, Entities, and performances involving this Ridhinne confer a subtle sense of hope to those whose morals align with an Entity’s beliefs or those imparted during an Object’s creation when beheld, good or bad. Tools such as paint brushes might be combined into sets of many different morals, essentially painting with axioms in the literal sense. |
Novice | Novice-tier Intensify or similar spells and mundane, harmful events utilizing light and focused beams feel negligible. Entities are not affected by Novice-tier spells and hallucinations meant to demoralize them. Objects are somewhat more reflective. |
Apprentice | Confers immunity to harm from Novice-tier Intensify or similar spells and mundane, harmful events utilizing light and focused beams. Entities are not affected by up to Apprentice-tier spells and hallucinations meant to demoralize them. Objects are noticeably more reflective. |
Journeyman | Confers immunity to harm from up to Apprentice-tier Intensify or similar spells and mundane, harmful events utilizing light and focused beams. Entities are not affected by up to Journeyman-tier spells and hallucinations meant to demoralize them. Objects are 1.5x as reflective as they would otherwise be. |
Expert | Confers immunity to harm from Journeyman-tier Intensify or similar spells and mundane, harmful events utilizing light and focused heat beams. Entities are not affected by Expert-tier spells and hallucinations meant to demoralize them. Objects are 2x as reflective as they would otherwise be. |
Master | Confers immunity to harm from Expert-tier Intensify or similar spells and mundane, harmful events utilizing light and focused beams. Entities are not affected by up to Expert-tier spells and hallucinations meant to demoralize them. Objects are 2.5x as reflective as they would otherwise be. |
Ascended | Confers immunity to harm from up to Master-tier Intensify or similar spells and mundane, harmful events utilizing light and focused beams. Entities are not affected by up to Master-tier spells and hallucinations meant to demoralize them. Objects are 3x as reflective as they would otherwise be. |
Porosis of Nairhg | |
Tier | Description |
Ridhinne | Objects, Entities, and performances involving this Ridhinne confer a subtle sense of fear to those whose morals align with an Entity’s beliefs or those imparted during an Object’s creation when beheld, good or bad. Tools such as paint brushes might be combined into sets of many different morals, essentially painting with axioms in the literal sense. |
Novice | Entities experience harm or discomfort from Novice-tier Intensify or similar spells and events utilizing light and focused beams as if they were cast twice against them. Objects glow softly, illuminating whatever is held closely to them. |
Apprentice | Entities experience harm or discomfort from Novice-tier Intensify or similar spells and events utilizing light and focused beams as if they were cast by an Apprentice. Objects seem luminous enough to cast light like a torch upon their surroundings. |
Journeyman | Entities experience harm or discomfort from up to Apprentice-tier Intensify or similar spells and events utilizing light and focused beams as if they were cast by the next tier of potency. Objects seem luminous enough to illuminate an entire room, causing discomfort to the eyes. |
Expert | Entities experience harm or discomfort from up to Journeyman-tier Intensify or similar spells and events utilizing light and focused beams as if they were cast by the next tier of potency. Objects seem luminous enough to bathe an entire room in harsh light, blinding any who look upon it. |
Master | Entities experience harm or discomfort from up to Expert-tier Intensify or similar spells and events utilizing light and focused beams as if they were cast by the next tier of potency. Objects seem as bright as a lighthouse, illuminating an entire city block or cavern with harsh light, blinding any who look upon it. |
Ascended | Entities experience harm or discomfort from up to Master-tier Intensify or similar spells and events utilizing light and focused beams as if they were cast by the next tier of potency. Objects seem as bright as the sun itself, shining with such luminosity as to illuminate an area for miles, blinding any who look upon it. |