Conjurers are powerful magi whom Cant Objects and Spirits from Metaphor. Conjuration requires expending a Minor Merit to purse.
Warning: Conjuration is not available for play as of yet.
Conjuration
History
History
Acquisition
The process for learning Conjuration entails asserting one's spiritual dominance over Metaphor through several days of Canting and meditation, something only powerful beings with extensive command over Metaphor can hope to achieve:
- Requires Expert Mysticism or Meditation, and one of:
- Ascension in a Personal Arcana
- Mastery in three same-Metaphor Personal Arcana.
- Mastery in two same-Metaphor Arcana and an efficiency bonus in that Metaphor such as Druid Groves, Memorandums, Revenants, Mirth, or Adult Dragons and their Variants.
- A Master of Draoidh, Remnant, or Shimmer and one other Personal Arcana could learn Conjuration.
Spells
Base Cost: Spirits
Size
- +1.00 : 6' Tall
- +0.10 : Per -1'
- -0.10 : Per +1'
- Minimum 1' for 0.50, Maximum 60' for 6.40
Traits
Skills
- +1.00 : per Equivalent-tier Same-Metaphor, Known Arcana.
- +0.33 : per -1 Tier Same-Metaphor Arcana.
- +0.11 : per -2 Tier Same-Metaphor Arcana.
- +0.33 : per Equivalent-tier Known Skill
- +0.11 : per -1 Tier Skill
Base Cost: Frequency
- +1.00 : Incorporeal
- +0.66 : Gas (Holds Shape)
- +0.33 : Liquid (Holds Shape)
- +0.00 : Solid/Frequency of the Caster
Base Cost: Weapons
- +0.66 : Small Weapon
- +1.00 : Medium Weapon
- +1.33 : Large Weapon
Base Cost: Armor
- +1.00 : Torso Armor
- +1.00 : Legs Armor
- +0.66 : Arms Armor
- +0.33 : Head Armor
- +0.33 : Hands Armor
- +0.33 : Feet Armor
- 3.66 Total : Full Raiment (Grand Convocation or Repeated Conjuring Only)
Base Cost: Vehicles
- +1.00 : Small Vehicle (Rowboat / Pull Cart)
- +1.50 : Medium Vehicle (Sailboat / Wagon)
- +2.00 : Large Vehicle (Frigate / Sloop)
- +5.40 : Massive Vehicle (Galleon / Carrack)
Base Cost: Objects
- +0.11 : Tiny Object (Rings, Necklaces)
- +0.33 : Small Object (Up to 1' x 1')
- +0.66 : Medium Object (Up to 4' x 4x)
- +1.00 : Large Object (8' x 8')
- +1.33 : Huge Object (20' x 20')
- +5.40 : Massive Object (60' x 60')
Base Cost: Buildings
- +1.00 : 8' Defensive Fortification
- +2.00 : Building (400 Sq Ft Room)
- +0.20 : Building (Additional 400 Sq Ft Room)
- +5.40 : 60' Star Fortress / Castle
Multipliers: Cantrips
- 0.33 Base Multiplier
- +0.00 First Cantrip (Entire or Partial)
- +1.00x per Additional Cantrip (Entire)
- +0.66x per Additional Cantrip (Large Edge/Large Claws)
- +0.33x per Additional Cantrip (Small Edge/Small Claws)
- +0.11x per Additional Cantrip (Tiny Edge)
Conjure
- By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Conjurer may Cant a description and spiritual embodiment of what they wish to Conjure over a number of minutes until they have described it as thoroughly as possible.
- Conjurers may only summon Spirits of the Metaphor matching their Conjuration Arcana.
- The Conjurer must possess any relevant Trade Skill(s) for shaping Conjurations; a Novice could only make a 'stick' or a 'box' and so on.
- Conjurers must know any Skills or Arcana they add to their conjured Spirits.
- Conjurers must know any Cantrip(s) they add to their creations, and their Craft Skills must be of an equivalent tier to impart them.
- Conditions of Cantrips may be manipulated with equivalent-tier skill in Ensorcelling.
- Conjurers must know at least Apprentice-tier Smithing skill to create armor or weapons other than a stick.
- Conjurers use Mysticism for the organic complexity of Spirits, and Sculpting for the inorganic complexities.
- No form of Conjuring works with Canting bonuses; instead, Canting subjectively aids with the accuracy of a Conjuration.
- Should the Conjurer describe something too complex, then the spell will burn through their Spell Reserves until they enter Major Mageburn, assembling an inferior version of what was described from what was given.
Invoke
- A Conjurer may Invoke a Conjuration they have previously summoned in-character as an Inefficient Cast of the total in order to call upon it quickly.
Example: If the Conjuration costs 1.40 Spell Reserves, then it will cost 1.33x this amount for a total of 1.86 Spell Reserves of the tier it is cast at.
Grand Convocation
- By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Conjurer may call upon many copies of the same Conjuration, or else arm themselves or others within a radius with a raiment of equipment. This spell has a long channeling time, but each additional Conjuration beyond the first only costs 0.66x or 2/3 the total amount.
Suffuse
- A Conjurer may additionally Suffuse a Conjured Object or Spirit with more Metaphor, lengthening the duration of its existence.
Contract
- Mystics may contract with a Conjured Spirit by offering it ten times the Alkahest worth of Spell Reserves that it cost to cast, treating it like a Hired Hand or possibly a CNPC if it possesses the Intelligent Trait.
Ritual of Communion
- Communion involves Canting Metaphor at any Spirit without sapience they have Conjured through whichever methods they have to share information such as speech, allowing the Conjurer to direct their Spirits as they wish. Those with intelligence such as Spirits with the Sapient Trait or else Cambion will merely feel a strong suggestion which might aid in fighting cohesively. This is a Free Cast.
Ritual of Unity
- Willing Spirits may be pulled into themselves by Conjurers, overlaying their body. By Uniting with a Spirit, a Conjurer will attain its abilities, size, and biological properties where beneficial for a time.
Ritual of Banishment
- Conjurers may Cant to "Banish" specific Conjurations or Spirits at any distance within their line of sight or ability to sense periodically such as Scrying. Other mages with Conjuration or Syphon may impart their Spell Reserves towards the one who began the ritual.
Tiers of Mastery
Novice
Description
- Spell 1:
- Description 1
- Description 2
- Spell 2:
- Description 1
- Description 2
- Spell 3:
- Description
- Spell 4:
- Description
Apprentice
Description
- Spell:
- Description
Journeyman
Description
- Spell:
- Description
Expert
Description
- Spell:
- Description
Master
Description
- Spell:
- Description
Ascension
Creations
Ensorcelling
Alchemistry
“Blurb! Or a mote of history.” - The person.