Duty

From Antarok

Character Duties

Overview

A 'Duty' is an umbrella term that covers PC endeavors which garner enough influence to affect the world around the PC or give them substantial enough power to warrant affecting a PC's Seasonal Points, such as Titles or Enterprises.

Titles

To be expanded.

Depending on the setting, a PC may expend Minor or Major merits in order to acquire Titles that confer unto them various benefits.

Enterprise

An Enterprise is a game mechanic for anything resembling a business, job, or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization. Players can own or participate in business without a merit for purposes of plot. It costs one Minor Merit to start an Enterprise, and the Enterprise must be tied to the Player Character's skills for benefit, not an NPC's.

Below is a table for modifiers to one's SP formula from an Enterprise:


Modifier

Highest Skill

Second Highest Skill

+1

Apprentice

Journeyman

+2

Journeyman

Expert

+3

Expert

Master

+4

Master

Grandmaster

+5

Grandmaster


For example, let's say Velho owns a business where the highest skill he has is Scourge at master (4) and the second highest is Malediction at expert (2); his Enterprise is therefore worth 6.

He would add the above value onto his SP multiplier as follows:

Base:

5 (Scourge / Master)
6 Enterprise

Multipliers:

100 - Base
0 - Active Prior Seasons
40 - 2x mastered skill
60 - 6x expert skills

Total:

11*200 = 2200 SP

Enterprise Development

Over time, a PC may choose to further develop an Enterprise. A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.

Duty Types:

  • Small: 0 XP
A 'small' Enterprise is something like a small, family owned business with only one establishment.
  • Local: 250 XP
A 'local' Enterprise would have either one medium to large sized establishment or a handful of small ones.
  • Regional: 500 XP
A 'regional' Enterprise can have up to a handful of medium to large establishments or more if each is smaller smattered across a region of the map.
  • National: 750 XP
A 'national' Enterprise has enough establishments of any size to span a whole nation.
  • World: 1000 XP
A 'world' Enterprise is so grand that it may have establishments open across different jurisdictions.
Further, every 50 XP invested adds 15 to a PC's SP multiplier and every 200 XP awards a Formation Merit.

To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 50/1000 XP into his business and had the development canonized.

His SP formula would now look like this:

Base:

5 (Scourge / Master)
6 Enterprise

Multipliers:

100 - Base
0 - Active Prior Seasons
40 - 2x mastered skill
60 - 6x expert skills
15 - Enterprise Multiplier

Total:

11*215 = 2365 SP

Alkahest Mines

Alkahest Mines are Duties which generate Alkahest but do not increase a player's SP generation.

  • Exceptions exist for narratively flavoring Alkahest Mines as other ventures.