Devorare

From Antarok
DESCRIPTION

Devorare

Spells

Hemomancy

Also called Blood Sorcery, Hemomancy is a Devorari's ability to manipulate blood by harnessing the Aether therein to devastating effect.

Augury

Referred to by some Devorari as Blood Divination, Augury allows for the caster to glean information about individuals and their lineage from their blood.

Vitalitas

Vitalitas is the manipulation of hormones and other chemicals which influence the body’s natural functions.

Vicissitude

Also known as flesh sculpting, Vicissitude is how a Devorari makes structural modifications to their bodies and the bodies of others.

Tiers of Mastery

Novice

Just starting out, a novice will spend their time simply learning how to grasp the Aether in blood and are only able to access a tiny fraction of Devorare's potential as they grapple with their newfound hunger.

A novice may only manipulate their own blood or that which is spilt from a wound of some sort.
  • Hemomancy:
    • A novice may manipulate up to 8 fl.oz., or 1 cup, at a time.
    • They may shift blood’s state of matter from liquid to gas or to a hard, crystalline substance with the fragility of talc (1 mohs).
    • They are capable of willing small amounts of blood through the air as well as shifting its state of matter, converting the liquid to a gas or crystallizing it into a hard, glass-like substance.
  • Augury: As a novice, this skill is inaccessible.
  • Vitalitas: As a novice, this skill is inaccessible.
  • Vicissitude: As a novice, this skill is inaccessible.

Apprentice

Still in the process of finding their footing, an apprentice Devorari will continue to develop their Hemomancy alongside figuring out the foundations of Augury.

An apprentice may only manipulate their own blood or that which is spilt from a wound of some sort.
  • Hemomancy:
    • An apprentice may manipulate up to 24 fl.oz., or 3 cups, at a time.
    • They may shift blood’s state of matter from liquid to gas or to a hard, crystalline substance with the fragility of fluorite (4 mohs).
    • They may increase the temperature of blood up to a maximum of 110°F.
    • They may shift the acidity of blood to a point where it would cause a painful stinging sensation and minor inflammation if tissue is exposed to it.
  • Augury:
    • An apprentice may detect echoes of the emotions, thoughts and memories their ‘donor’ had up to 2 weeks before the blood was harvested.
  • Vitalitas: As an apprentice, this skill is inaccessible.
  • Vicissitude: As an apprentice, this skill is inaccessible.

Journeyman

A journeyman has, at this point, become comfortable with their Blood Sorcery, able to now devote more of their time into developing the additional skills of Augury and Vitalitas.

A journeyman may only manipulate their own blood or that which is spilt from a wound of some sort.
  • Hemomancy:
    • A journeyman may manipulate up to 80 fl.oz., or 10 cups, at a time.
    • They may shift blood’s state of matter from liquid to gas or to a hard, crystalline substance with the fragility of glass (5.5 mohs).
    • They may increase the temperature of blood up to a maximum of 150°F.
    • They may shift the acidity of blood to a point where it would cause a painful stinging sensation and begin to eat away at flesh or similar substances if exposed to it.
  • Augury:
    • A journeyman is capable of gleaning flashes of the emotions, thoughts and memories of their ‘donor’ from up to 6 months before the blood was harvested.
    • They may be able to tell what race a creature was, as well as basic information such as general health and age, provided they know how to parse this information by taste.
  • Vitalitas:
    • As a journeyman, a Devorari may only manipulate their own biochemistry through Vitalitas.
    • A journeyman’s manipulations may last for up to 8 hours.
    • They may alter hormones and neurotransmitters to manipulate both their physical and mental states.
  • Vicissitude: As a journeyman, this skill is inaccessible.

Expert

With many succumbing to their hunger and never making it to this point, Devorari of expert potency are beasts of fable, finally able to begin making drastic changes to their bodies, boil the blood of their foes, provide themselves with supernatural enhancements and much more.

An expert may now begin to manipulate blood within the body of another living thing, though only insofar as focusing on a particular vein or artery and ripping it open, thereby creating a wound for them to further manipulate. They may only do this to one person at a time.
  • Hemomancy:
    • An expert may manipulate up to 24 cups, or 1.5 gallons, at a time.
    • They may shift blood’s state of matter from liquid to gas or to a hard, crystalline substance with a hardness of topaz (7 mohs).
    • They may increase the temperature of blood up to a maximum of boiling, or 212°F.
    • They may shift the acidity of blood to a point where it becomes properly corrosive, able to now slowly eat away at metals such as iron.
  • Augury:
    • An expert is capable of gleaning flashes of the emotions, thoughts and memories of their ‘donor’ from up to 5 years prior to the blood being harvested.
    • They may be able to tell what race a ‘donor’ was, as well as basic information such as general health and age, provided they know how to parse this information by taste.
    • They may discern what types of magics a ‘donor’ wielded, provided they recognize the taste.
  • Vitalitas:
    • As an expert, a Devorari may manipulate both their own biochemistry and that of those they have physical contact with.
    • An expert’s manipulations may last for up to a day.
    • They may alter hormones and neurotransmitters to manipulate both their physical and mental states.
    • They may also channel the Aether in blood to give themselves minor temporary boons to strength and alacrity.
  • Vicissitude:
    • New to Vicissitude, an expert may only make minor bodily alterations such as basic cosmetic changes, fortifying their tissues, growing horns, talons and so on. These changes are quite slow and can only be reversed manually.

They may sculpt the tissues of others, though only through touch.

Master

A creature of legend, there are probably only a handful master Devorari in existence. Mastering their hunger and their powers, they are wicked things many on Antarok only believe exist in nightmares.

A master is capable of ripping blood from the living just as an expert can, but they may also harden, evaporate, ignite, or acidify blood from within. They may only do this to up to 10 people at a time.
  • Hemomancy:
    • A master may manipulate up to 240 cups, or 15 gallons, at a time.
    • They may shift blood’s state of matter from liquid to gas or to a hard, crystalline substance with a hardness of diamond (10 mohs).
    • They may increase the temperature of blood past boiling, and even go as far as to immolate it, setting it on fire.
    • They may shift the acidity of blood to a point where it becomes incredibly corrosive, able to now rapidly eat away at substances like iron, and while slowly, it can even corrode things like zirconium and titanium.
  • Augury:
    • An expert is capable of gleaning flashes of the emotions, thoughts and memories of their ‘donor’ from as far back as the its memory spans.
    • They may be able to tell what race a ‘donor’ was, basic information, and more advanced information such as genealogy.
    • They may discern what types of magics a ‘donor’ wielded, provided they recognize the taste.
  • Vitalitas:
    • As a master, a Devorari may manipulate both their own biochemistry and that of those in their line of sight. Breaking line of sight does not cancel the effect, as Vitalitas manipulations last for timed durations.
    • A master’s manipulations may last for up to a week.
    • They may alter hormones and neurotransmitters to manipulate both their physical and mental states.
    • They may also channel the Aether in blood to give themselves major temporary boons to strength and alacrity.
  • Vicissitude:
    • A master may make any manner of bodily alterations, with some fancying themselves ‘artists’ of flesh and bone. The more drastic a change, the longer it takes. Reverting changes is far quicker at master than expert.
    • They may sculpt the tissues of others, though only through touch.

Ascension

If they were ever mortal, an Ascended Devorari will have fully shed whatever was left of it. With markedly few, if any, in existence, it is beyond the purview of most to even fathom what dark magics they may wield.

The Ascended may remotely manipulate the blood of the living with ease, capable of affecting up to 100 people at once.
  • Hemomancy:
    • A master may manipulate up to 2400 cups, or 150 gallons, at a time.
    • They may shift blood’s state of matter from liquid to gas or to a hard, crystalline substance with a hardness twice that of diamonds.
    • They may increase the temperature of blood past boiling, immolate it (setting it on fire), or even cause powerful explosions (equivalent to a stick of dynamite & requiring at least 24 fl.oz. of blood to detonate).
    • They may shift the acidity of blood to a point where it becomes incredibly corrosive, able to now rapidly eat away at almost any substance that isn’t heavily magically enhanced against acids.
  • Augury:
    • An expert is capable of gleaning flashes of the emotions, thoughts and memories of their ‘donor’ from as far back as the its memory spans.
    • They may be able to tell what race a ‘donor’ was, basic information, and more advanced information such as genealogy and even flashes of their ancestor’s memories.
    • They may discern what types of magics a ‘donor’ wielded, provided they recognize the taste.
  • Vitalitas:
    • Now ascended, a Devorari may manipulate both their own biochemistry and that of those they are capable of perceiving through sight or magical means. Losing perception doesn’t cancel the effect, as Vitalitas manipulations last for timed durations.
    • A master’s manipulations may last for up to a month.
    • They may alter hormones and neurotransmitters to manipulate both their physical and mental states.
    • They may also channel the Aether in blood to give themselves otherworldly temporary boons to strength and alacrity.
  • Vicissitude:
    • As an Ascendant, a Devorari may sculpt their tissues into anything they so wish and at startling speeds, morphing back to their biological ‘default’ with ease should they so wish.
    • They may sculpt the tissues of others, though only through touch.
    • They may also infuse their other personal magics into their alterations.