Cantrip: Gaoth / Htoag
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Sources
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- Arcana: Zephyr (Aether)
- Races: Jin'Norai
- Fauna: None
- Flora: None
- Minerals: None
- Alkahest: None
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Errata
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- Behaviors: Gaoth provides entities or objects with a notable resistance to wind, thunder, and lightning. Htoag does the opposite.
- Gaoth works against the mundane harms of wind, thunder, and lightning, but not any secondary magical effects living within them.
- Artificial gases with Gaoth such as those produced by Alchemists are much more difficult to manipulate with spells / effects except by their creator.
- Gaoth may be overwhelmed by excessive amounts of storm volume, or high velocities of such. As a rule of thumb, thrice-casted Aeromancy / Stormcalling of the tier one is immune to will begin to harm an entity or object with this Cantrip.
- Gaoth / Htoag affects the lightning, but not the electricity or static of Fulguratio.
- Journeyman+ Htoag often requires a helm of equivalent-tier Gaoth to wield without harming the wielder's hearing.
- Conditions: Gaoth is only active within or when held by Galsterei, during windy weather conditions, and within or near to Céleste. Htoag is only active in or upon Galsterei, within or when held by someone out of breath with the urge to breathe, or within Avernus.
- Channeling: Zephyr
- Chronology: Hours Gnosis / Minutes Porosis
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Gnosis of Gaoth
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Tier
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Description
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Ridhinne
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Entities will feel as though the air is fresh and nurturing with every breath they take. Objects will resist rust twice as much as any other material.
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Novice
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Novice-tier Aeromancy / Stormcalling or similar spells and mundane, harmful events utilizing air, lightning, and thunder feel negligible. Subtle breezes will not cause discomfort.
- CR1 poisons and chemicals in an aerosolized form will not cause more harm than agitation or discomfort to the Entity or Object.
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Apprentice
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Confers immunity to harm from Novice-tier Aeromancy / Stormcalling or similar spells and mundane, harmful events utilizing air, lightning, and thunder. A stiff wind will not cause discomfort or cause the eyes to water.
- Immunity to the mundane effects of CR1 chemicals or poisons in an aerosolized form.
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Journeyman
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Confers immunity to harm from up to Apprentice-tier Aeromancy / Stormcalling or similar spells and harmful events utilizing air, lightning, and thunder. A strong gale will not buffet or cause the Entity to flinch. Objects are incredibly rust resistant.
- Immunity to the mundane effects of CR2 chemicals or poisons in an aerosolized form.
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Expert
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Confers immunity to harm from up to Journeyman-tier Aeromancy / Stormcalling or similar spells and harmful events utilizing air, lightning, and thunder. The powerful winds of a tropical storm will not easily hinder or knock down the Entity, and aerodynamic Objects will more easily fly steadily within them. Objects will no longer rust.
- Immunity to the mundane effects of CR3 chemicals or poisons in an aerosolized form.
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Master
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Confers immunity to harm from up to Expert-tier Aeromancy / Stormcalling or similar spells and harmful events utilizing air, lightning, and thunder. Ignores every harmful aspect of stormy weather up to a tropical cyclone save for the rain. Objects will no longer rust.
- Immunity to the mundane effects of CR4 chemicals or poisons in an aerosolized form.
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Ascended
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Confers immunity to harm from up to Master-tier Aeromancy / Stormcalling or similar spells and harmful events utilizing air, lightning, and thunder. Ignores the harmful aspects of up to hurricane-force weather save for the rain. Objects will no longer rust.
- Immunity to the mundane effects of CR5 chemicals or poisons in an aerosolized form.
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Porosis of Htoag
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Tier
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Description
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Ridhinne
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Entities will feel as though each breath is not enough for comfort. Objects will more easily become oxidized, rusting twice as easily.
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Novice
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Experiences harm or discomfort from Novice-tier Gaoth / Htoag or similar spells and events utilizing air, lightning, and thunder as if they were cast twice against them. Major changes in air pressure will cause more discomfort; Objects confer a slight breeze when swung, and are somewhat more percussive.
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Apprentice
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Experiences Novice-tier Gaoth / Htoag or similar spells and events utilizing air, lightning, and thunder as if they were cast at a potency of a tier higher. Experiences mild discomfort as though breathing has become notably more difficult; Objects confer a substantial breeze when swung, and are notably more percussive.
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Journeyman
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Experiences up to Apprentice-tier Gaoth / Htoag or similar spells and events utilizing air, lightning, and thunder as if they were cast at a potency of a tier higher. Experiences moderate discomfort as though breathing has become so difficult as if to induce hypoxia during severe exertion; Objects confer a stiff gale capable of causing others to flinch when swung, and create a loud boom capable of deafening when landing a strike.
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Expert
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Experiences up to Journeyman-tier Gaoth / Htoag or similar spells and events utilizing air, lightning, and thunder as if they were cast at a potency of a tier higher. Experiences severe discomfort as though breathing has become so difficult as if to induce hypoxia during severe exertion, followed by suffocation after a few minutes if this continues; Objects confer a storm-force wind capable of hindering large creatures when swung, and they create a thunderous boom capable of stifling hearing and causing mild organ damage when landing a strike. Lightning occasionally sparks along the surface of the Object.
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Master
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Experiences up to Expert-tier Gaoth / Htoag or similar spells and events utilizing air, lightning, and thunder as if they were cast at a potency of a tier higher. Experiences severe discomfort as though breathing has become so difficult as if to induce hypoxia during severe exertion, followed by suffocation after about a minute if this continues; Objects confer a storm-force wind capable of bowling over large creatures when swung, and they create enough thunder to rival lightning itself when landing a strike, bursting eardrums in the vicinity and causing moderate organ damage. Lightning courses up and down the surface of the Object.
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Ascended
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Experiences up to Master-tier Gaoth / Htoag or similar spells and events utilizing air, lightning, and thunder as if they were cast at a potency of a tier higher. Immediately robs an Entity of the ability to breathe, suffocating them to the point they pass out if they cannot hold their breath for the duration; Objects confer a storm-force wind capable of throwing large creatures when swung, and on striking they create enough thunder that strikes cause the earth to rise in upheaval. Objects with this Porosis appear as if made from a bolt of lightning, yet they retain their form.
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