Aqua
m o i s t
Aqua
History
Acquisition
Mageburn Symptoms
- Lesser:
- Moderate:
- Greater:
- Special:
Spells
Hydromancy
In the broadest sense, hydromancy is the manipulation of water-based liquids. Through it, the Aquari can do anything from wend water through the air to eventually even manipulating the tides themselves. They may even puppeteer other living things by taking control of the blood that flows through their veins.
Aquamorphosis
Aquamorphosis is the process through which the mage shifts the liquid's state of matter between liquid, solid and gas. The most common use for this is pulling water from the air around them.
- Arid environments require 2x the amount of Aether to convert liquid from the air.
Tideweaver's Embrace
Tideweaver’s Embrace is the process through which the Aquari may shift their own flesh to water and back.
Tiers of Mastery
Novice
Just starting out, a novice is only capable of simple, though still wondrous, aquatic feats.
- Hydromancy:
- A novice may manipulate up to 8 fl.oz., or 1 cup, at a time.
- Blood manipulation is possible at novice, but it is so weak that it will do little other than cause the target discomfort unless pulled from an already existing open wound.
- Hydromancy:
- Limited to one target at a time.
- Aquamorphosis:
- As a novice, converting the water’s state of matter is a strenuous process. It is both slow and Aether intensive.
- They may shift the state of half of the amount usable by Hydromancy per cast.
- Tideweaver's Embrace:
- At novice, this skill is limited; effectively, the Aquari can increase the percentage of their bodies that is water by a negligible amount. While niche, this can be used to create a thin film of water over the skin to make the mage more resistant to fire, for example.
- Aquamorphosis:
Apprentice
The apprentice Aquari has grown a modicum more comfortable with their spellweaving but is still fairly weak.
- Hydromancy:
- An apprentice may manipulate up to 24 fl.oz., or 3 cups, at a time.
- The apprentice may slow down or disrupt movement by temporarily locking up limbs and making it overall more difficult for a target to move their bodies.
- Hydromancy:
- Limited to one target at a time.
- Aquamorphosis:
- As an apprentice, the Aether cost of the spell is now standard but the casting time is still fairly slow.
- They may shift the state of half of the amount usable by Hydromancy per cast.
- Tideweaver's Embrace:
- The apprentice may slowly start to convert small parts of themselves (the size of hands or feet) entirely to water at a time.
- Aquamorphosis:
Journeyman
The journeyman Aquari is a proficient spellcaster and steadily on their way to being deadly as an unexpected riptide.
- Hydromancy:
- A journeyman may manipulate up to 80 fl.oz., or 10 cups, at a time.
- They may, at this stage, manipulate physically weak targets as if they are puppets, though stronger targets will have more natural resilience against the effect. :Limited to one target at a time.
- Aquamorphosis:
- For a journeyman, converting water from one state to another need only take a few moments.
- They may shift the state of half of the amount usable by Hydromancy per cast.
- Tideweaver's Embrace:
- A journeyman may convert up to entire limbs to liquid, though the process is still fairly slow.
- Hydromancy:
Expert
Now potent sorcerers in their own right, the expert Aquari manipulates their magic with the flowing ease or deadly force of the oceans themselves.
- Hydromancy:
- An expert may manipulate up to 24 cups, or 1.5 gallons, at a time.
- An expert can wrench control of the bodies of even strong targets with little effort.
- Hydromancy:
- Limited to one target at a time.
- Aquamorphosis:
- Converting water from one state to another need only take a few moments.
- They may shift the state of ⅔ of the amount usable by Hydromancy per cast.
- Tideweaver's Embrace:
- The expert may swiftly shift up to half of their body to water at once.
- Aquamorphosis:
Master
Wielding the Arcana with brilliance, the master Aquari is a force of nature unto themselves.
- Hydromancy:
- A master may manipulate up to 240 cups, or 15 gallons, at a time.
- The master may manipulate with the same potency as an expert, but their influence extends to a handful of people at once.
- Aquamorphosis:
- The master can convert water from one state to the next in the blink of an eye.
- They may shift the state equal to the amount usable by Hydromancy per cast.
- Tideweaver's Embrace:
- The master can quickly convert their entire bodies to water and back should they so wish.
- Hydromancy:
Aspect
Now an Ascendant, the ___ is a sorcerer of legendary potency. More than having simply embraced the tides, they have become one with the waters of the world.
- Hydromancy:
- A master may manipulate up to 2400 cups, or 150 gallons, at a time.
- Hydromancy:
- The ___ may manipulate with the same potency as a master, but their influence extends to an entire crowd of people at once.
- Aquamorphosis:
- The ___ can convert water from one state to the next in the blink of an eye.
- They may shift the state equal to the amount usable by Hydromancy per cast.
- Tideweaver's Embrace:
- The ___ can quickly convert their entire bodies to water and back as well as rapidly expand in scale, pulling water from sources around them such that they themselves can embody up to 150 gallons. They are, effectively, a tidal wave unto themselves.
- Aquamorphosis: