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Verdure / Erudrev

From Antarok
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Wielded by Changelings, Verdure / Erudrev is a Cantrip used to avoid or strengthen the effects of Flora upon Entities or Objects.
Cantrip: Verdure / Erudrev
Sources
Errata
  • Behaviors: Verdure provides entities or objects with a resistance to Flora. Erudrev makes entities or objects weak to Flora.
  • This only applies to the body of the Entity, meaning Verdure Objects such as clothing must additionally be created or else they risk snagging as the Entity moves through dense vegetation.
  • Erudrev allergies may be resisted by equivalent-tier skill in Resistance. Having the tier of Resistance beneath it confers a partial resistance e.g. reducing fatal to life-threatening.
  • Conditions: Verdure is only active in Entities implanted with Flora such as Draoidh, or Malediction-added Flora additions. Erudrev” may only be utilized by Objects made from the same Race, individual, or species as its Hexed target; bone, skin, and blood are some of these materials.
  • Chronology: Minutes
Boon of Verdure
Tier Description
Ridhinne Entities will utilize Photosynthesis to sustain themselves, provided they have exposed plants upon their body. The organic portions (animal or plant material) of Objects made with Verdure will never age or wither so long as they are exposed to the sun routinely, acting to preserve Flora such as produce or flowers contained within them.
Novice Causes Novice-tier Floramancy or similar spells utilizing Flora to be inaccurate. Immune to the harmful capabilities of CR0 Flora; such vines and brambles will simply slip from them without harm
Apprentice Causes Novice-tier Floramancy or similar spells utilizing Flora to miss. Immune to the harmful capabilities of up to CR1 Flora; such vines and brambles will simply slip from them without harm.
Journeyman Causes up to Apprentice-tier Floramancy or similar spells utilizing Flora to miss the Entity or Object. Immune to the harmful capabilities of up to CR2 Flora; such vines and brambles will simply slip from them without harm.
Expert Causes up to Journeyman-tier Floramancy or similar spells utilizing Flora to miss the Entity or Object. Immune to the harmful capabilities of up to CR3 Flora; such vines and brambles will simply slip from them without harm.
Master Causes up to Expert-tier Floramancy or similar spells utilizing Flora to miss the Entity or Object. Immune to the harmful capabilities of up to CR4 Flora; such vines and brambles will simply slip from them without harm.
Ascended Causes up to Master-tier Floramancy or similar spells utilizing Flora to miss the Entity or Object. Immune to the harmful capabilities of up to CR5 Flora; such vines and brambles will simply slip from them without harm.
Hex of Erudrev
Tier Description
Ridhinne Entities will stay awake half as long and sleep twice as much when exposed to sunlight. Objects will ferment and decay whatever is contained within them at ten times the normal rate.
Novice Novice-tier Floramancy or similar spells utilizing Flora are twice as heavy, sharp, and strong as they otherwise would be against the afflicted Entity or Object. Vines and brambles will always seem to pull and catch upon passing Entities or Objects, hindering their advance through dense vegetation.
Apprentice Up to Apprentice-tier Floramancy or similar spells utilizing Flora are twice as heavy, sharp, and strong as they otherwise would be against the afflicted Entity or Object. Vines and brambles will always seem to pull and catch upon passing Entities or Objects, hindering their advance through dense vegetation. Entity develops a mild allergy to pollen and spores unless they possess Apprentice Resistance.
Journeyman Up to Journeyman-tier Floramancy or similar spells utilizing Flora are twice as heavy, sharp, and strong as they otherwise would be against the afflicted Entity or Object. Vines and brambles will always seem to pull and catch upon passing Entities or Objects, hindering their advance through dense vegetation. Entity develops a moderate allergy to pollen and spores unless they possess Journeyman Resistance.
Expert Up to Expert-tier Floramancy or similar spells utilizing Flora are twice as heavy, sharp, and strong as they otherwise would be against the afflicted Entity or Object. Vines and brambles will always seem to pull and catch upon passing Entities or Objects, hindering their advance through dense vegetation. Entity develops a severe allergy to pollen and spores unless they possess Expert Resistance.
Master Up to Master-tier Floramancy or similar spells utilizing Flora are twice as heavy, sharp, and strong as they otherwise would be against the afflicted Entity or Object. Vines, brambles, and branches will seem to coil about and grasp passing Entities or Objects, binding those who attempt to pass through dense vegetation. Entity develops a life-threatening allergy to pollen and spores, closing up the airway within seconds of inhalation unless they possess Master Resistance.
Ascended Up to Ascended-tier Floramancy or similar spells utilizing Flora are twice as heavy, sharp, and strong as they otherwise would be against the afflicted Entity or Object. Vines, brambles, and branches will seem to coil about and grasp passing Entities or Objects, binding those who attempt to pass through dense vegetation. Entity develops a fatal allergy to pollen and spores, sending them into anaphylactic shock immediately upon inhalation unless they possess Grandmaster Resistance.