Duty: Difference between revisions
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Over time, a PC may choose to develop their Enterprise, and through this they can add value to their SP multiplier. | Over time, a PC may choose to develop their Enterprise, and through this they can add value to their SP multiplier. | ||
For each 100 XP invested into their Enterprise, a PC may add 15 to their multiplier, up to a total of 1000 XP or 150 onto the multiplier. | For each 100 XP invested into their Enterprise, a PC may add 15 to their SP multiplier, up to a total of 1000 XP or 150 onto the multiplier. | ||
Further, Every 200 XP invested into developing one's Enterprise awards a [[formation|Formation Merit]]. | Further, Every 200 XP invested into developing one's Enterprise awards a [[formation|Formation Merit]]. | ||
Revision as of 07:17, 20 March 2024
Character Duties
Overview
A 'Duty' is an umbrella term that covers PC endeavors which garner enough influence to affect the world around the PC or give them substantial enough power to warrant affecting a PC's Seasonal Points, such as Titles or Enterprises.
A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.
Duty Types:
- Tier 1: 0 XP
- Tier 2: 250 XP
- Tier 3: 500 XP
- Tier 4: 750 XP
- Tier 5: 1000 XP
Titles
TBA
Enterprise
Below is a table for modifiers to one's SP formula from an Enterprise:
Modifier |
Primary Enterprise Skill |
Secondary Enterprise Skill |
+1 |
Apprentice |
Journeyman |
+2 |
Journeyman |
Expert |
+3 |
Expert |
Master |
+4 |
Master |
Grandmaster |
+5 |
Grandmaster |
For example, let's say Velho owns a business where the primary skill he utilizes is Scourge at master (4) and the secondary is Malediction at expert (2); his Enterprise is therefore worth 6.
He would add the above value onto his SP multiplier as follows:
Base:
- 5 (Scourge / Master)
- 6 Enterprise
Multipliers:
- 100 - Base
- 0 - Active Prior Seasons
- 40 - 2x mastered skill
- 60 - 6x expert skills
Total:
- 11*200 = 2200 SP
Enterprise Development
Over time, a PC may choose to develop their Enterprise, and through this they can add value to their SP multiplier.
For each 100 XP invested into their Enterprise, a PC may add 15 to their SP multiplier, up to a total of 1000 XP or 150 onto the multiplier. Further, Every 200 XP invested into developing one's Enterprise awards a Formation Merit.
To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 100/1000 XP into his business and had the development canonized.
His SP formula would now look like this:
Base:
- 5 (Scourge / Master)
- 6 Enterprise
Multipliers:
- 100 - Base
- 0 - Active Prior Seasons
- 40 - 2x mastered skill
- 60 - 6x expert skills
- 15 - Enterprise Multiplier
Total:
- 11*215 = 2365 SP