Skill List: Difference between revisions
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Revision as of 10:38, 13 March 2024
Skill List
Below is the list of valid skills. Many skills cover related topics. A Leatherworker would know how to tan, and so on. If you aren't sure what skill governs a specific action, please ask our community in Discord.
Core Skills
Combat |
Body |
Mind |
Science |
Adventure |
Social |
Mercantile |
---|---|---|---|---|---|---|
One-Handed |
Acrobatics |
Acting |
Chemistry |
Deepcraft |
Interrogation |
Business |
Two-Handed |
Fitness |
Meditation |
Medical |
Fieldcraft |
Intimidation |
Economics |
Unarmed |
Resistance |
Stealth |
Physics |
Riding |
Leadership |
Espionage |
Ranged |
Swimming |
Tactics |
Psychology |
Sailing |
Persuasion |
Security |
Flight |
Teaching |
Zoology |
Taming |
Politics |
Ranching |
Trade Skills
Trade skills mostly have to do with creating some kind of product.
Carpentry |
Smithing |
Engineering |
Glassblowing |
Music |
Painting |
Culinary |
Sculpting |
Architecture |
Leatherworking |
Writing |
Tailoring |
Arcana Skills
Every skill to do with magic. Categories of Arcana are in bold. Included are also some of the pseudo-skills, such as Wild Glamour and Mutagen. Not included are Variants of existing Arcana.
Theorems |
Glamour |
Galdr |
Pact |
Poetics |
Practices |
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Wild Glamour |
Blights |
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