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Wielded by [[ | Wielded by [[Aqua|Aquari]], Fliuch / Hcuilf is a [[Cantrip]] used for braving the trials of liquids or else making others vulnerable to them. | ||
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Revision as of 01:01, 8 March 2025
Wielded by Aquari, Fliuch / Hcuilf is a Cantrip used for braving the trials of liquids or else making others vulnerable to them.
Cantrip: Fliuch / Hcuilf | |
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Sources | |
Errata |
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Boon of Fliuch | |
Tier | Description |
Ridhinne | Entities or Objects will seem externally hydrophobic, proving difficult to dye or stain. Liquids and chemicals, even blood will dribble off from the affected without lingering unless sprayed in an aerosolized or powdered form and rubbed in. |
Novice | Novice-tier Hydromancy or similar spells and harmful events utilizing liquids feel negligible.
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Apprentice | Confers immunity to harm from Novice-tier Hydromancy or similar spells and harmful events utilizing liquids such as lava.
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Journeyman | Confers immunity to harm from Apprentice-tier Hydromancy or similar spells and harmful events utilizing liquids such as the idle flow of a river moving in opposition to their will.
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Expert | Confers immunity to harm from Journeyman-tier Hydromancy or similar spells and harmful events utilizing liquids such as the idle flow of a waterfall or a flash flood moving in opposition to their will.
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Master | Confers immunity to harm from Expert-tier Hydromancy or similar spells and harmful events utilizing liquids such as the flow of a large crashing wave or whipping rain moving in opposition to their will.
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Ascended | Confers immunity to harm from Master-tier Hydromancy or similar spells and harmful events utilizing liquids such as the flow of a crashing tsunami or explosive blasts of water pressure moving in opposition to their will.
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Hex of Hcuilf | |
Tier | Description |
Ridhinne | Entities or Objects will seem more absorbent, better able to be dyed or stained. Thin layers of liquids and chemicals, even blood will cling to the affected without easily dribbling off of it. |
Novice | Novice-tier Aquamancy or similar spells and events involving liquids feel noticeably denser or startling. Subtle changes in dampness will cause discomfort; dries more slowly than others. |
Apprentice | Entities feel Novice-tier Cryomancy or similar spells utilizing cold as if they were cast at a potency of Apprentice. They experience mild discomfort as though a noticeable drop in temperature has occurred; Objects remain quite cool to the touch unless directly heated. |
Journeyman | Feels Apprentice-tier Aquamancy or similar spells utilizing liquids as if they were cast at a potency of a tier higher. Experiences a fair amount of discomfort as though liquids are difficult to wick away, smearing like oil rather than coming off onto a cloth; remains drenched until dried with an absorbent material. |
Expert | Feels Journeyman-tier Aquamancy or similar spells utilizing liquids as if they were cast at a potency of a tier higher. Experiences a severe amount of discomfort as liquids pile up on the skin, drawing out moisture over several minutes as sweat until the target becomes dehydrated unless they are able to dry it off with great difficulty using absorbent material. |
Master | Feels Expert-tier Aquamancy or similar spells utilizing liquids as if they were cast at a potency of a tier higher. Experiences severe pain as liquids are drawn up to the surface of the skin, creating bruising and swelling which begins to sweat over a few minutes. Dehydration can occur in minutes for man-sized entities, followed by death after several minutes if the liquids are not dried with absorbent materials routinely. |
Ascended | Feels up to Master-tier Aquamancy or similar spells utilizing liquids as if they were cast at a potency of a tier higher. Causes excruciating pain as liquids are drawn up to the surface of the skin on contact, creating bruising and swelling which sweats profusely. Dehydration can occur in a minute for man-sized entities, followed by death after three minutes if the liquids are not dried with absorbent materials routinely, or if the target is stricken enough times. |