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==Claims== | ==Claims== | ||
Claims are Duties which generate a resource of some sort but do not increase a player's SP generation. | |||
===Alkahest Quarries=== | ===Alkahest Quarries=== | ||
To be expanded. It costs one [[merit|Minor Merit]] to establish an Alkahest quarry. | To be expanded. It costs one [[merit|Minor Merit]] to establish an Alkahest quarry. |
Revision as of 17:30, 17 July 2024
Character Duties
Overview
A 'Duty' is an umbrella term that covers PC endeavors which garner enough influence to affect the world around the PC or give them substantial enough power to warrant affecting a PC's Seasonal Points, such as Titles or Enterprises.
Titles
To be expanded.
Depending on the setting, a PC may expend Minor or Major merits in order to acquire Titles that confer unto them various benefits.
Enterprise
An Enterprise is anything resembling a business or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization. It costs one Minor Merit to start an Enterprise.
Below is a table for modifiers to one's SP formula from an Enterprise:
Modifier |
Primary Enterprise Skill |
Secondary Enterprise Skill |
+1 |
Apprentice |
Journeyman |
+2 |
Journeyman |
Expert |
+3 |
Expert |
Master |
+4 |
Master |
Grandmaster |
+5 |
Grandmaster |
For example, let's say Velho owns a business where the primary skill he utilizes is Scourge at master (4) and the secondary is Malediction at expert (2); his Enterprise is therefore worth 6.
He would add the above value onto his SP multiplier as follows:
Base:
- 5 (Scourge / Master)
- 6 Enterprise
Multipliers:
- 100 - Base
- 0 - Active Prior Seasons
- 40 - 2x mastered skill
- 60 - 6x expert skills
Total:
- 11*200 = 2200 SP
Enterprise Development
Over time, a PC may choose to develop their Enterprise. A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.
Duty Types:
- Small: 0 XP
- A 'small' Enterprise is something like a small, family owned business with only one establishment.
- Local: 250 XP
- A 'local' Enterprise would have either one medium to large sized establishment or a handful of small ones.
- Regional: 500 XP
- A 'regional' Enterprise can have up to a handful of medium to large establishments or more if each is smaller smattered across a region of the map.
- National: 750 XP
- A 'national' Enterprise has enough establishments of any size to span a whole nation.
- World: 1000 XP
- A 'world' Enterprise is so grand that it may have establishments open across different jurisdictions.
Further, every 100 XP adds 15 to a PC's SP multiplier and every 200 XP invested into developing a PC's Enterprise awards a Formation Merit.
To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 100/1000 XP into his business and had the development canonized.
His SP formula would now look like this:
Base:
- 5 (Scourge / Master)
- 6 Enterprise
Multipliers:
- 100 - Base
- 0 - Active Prior Seasons
- 40 - 2x mastered skill
- 60 - 6x expert skills
- 15 - Enterprise Multiplier
Total:
- 11*215 = 2365 SP
Claims
Claims are Duties which generate a resource of some sort but do not increase a player's SP generation.
Alkahest Quarries
To be expanded. It costs one Minor Merit to establish an Alkahest quarry.
Note: Alkahest quarries by themselves won't affect one's SP formula, but one can establish an enterprise surrounding their Alkahest mine; just bear in mind these are two different things.
Alkahest Mine Types:
Each tier of mine grants 1 Formation Merit.