Duty: Difference between revisions

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Over time, a PC may choose to develop their Enterprise, and through this they can add value to their SP multiplier.
Over time, a PC may choose to develop their Enterprise, and through this they can add value to their SP multiplier.


  For each 100 XP invested into their Enterprise, a PC may add 15 to their multiplier, up to a total of 1000 XP or 150 onto the multiplier.  
  For each 100 XP invested into their Enterprise, a PC may add 15 to their SP multiplier, up to a total of 1000 XP or 150 onto the multiplier.  
  Further, Every 200 XP invested into developing one's Enterprise awards a [[formation|Formation Merit]].
  Further, Every 200 XP invested into developing one's Enterprise awards a [[formation|Formation Merit]].



Revision as of 07:17, 20 March 2024

Character Duties

Overview

A 'Duty' is an umbrella term that covers PC endeavors which garner enough influence to affect the world around the PC or give them substantial enough power to warrant affecting a PC's Seasonal Points, such as Titles or Enterprises.

A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.

Duty Types:

Tier 1: 0 XP
Tier 2: 250 XP
Tier 3: 500 XP
Tier 4: 750 XP
Tier 5: 1000 XP

Titles

TBA

Enterprise

Below is a table for modifiers to one's SP formula from an Enterprise:


Modifier

Primary Enterprise Skill

Secondary Enterprise Skill

+1

Apprentice

Journeyman

+2

Journeyman

Expert

+3

Expert

Master

+4

Master

Grandmaster

+5

Grandmaster


For example, let's say Velho owns a business where the primary skill he utilizes is Scourge at master (4) and the secondary is Malediction at expert (2); his Enterprise is therefore worth 6.

He would add the above value onto his SP multiplier as follows:

Base:

5 (Scourge / Master)
6 Enterprise

Multipliers:

100 - Base
0 - Active Prior Seasons
40 - 2x mastered skill
60 - 6x expert skills

Total:

11*200 = 2200 SP

Enterprise Development

Over time, a PC may choose to develop their Enterprise, and through this they can add value to their SP multiplier.

For each 100 XP invested into their Enterprise, a PC may add 15 to their SP multiplier, up to a total of 1000 XP or 150 onto the multiplier. 
Further, Every 200 XP invested into developing one's Enterprise awards a Formation Merit.

To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 100/1000 XP into his business and had the development canonized.

His SP formula would now look like this:

Base:

5 (Scourge / Master)
6 Enterprise

Multipliers:

100 - Base
0 - Active Prior Seasons
40 - 2x mastered skill
60 - 6x expert skills
15 - Enterprise Multiplier

Total:

11*215 = 2365 SP