Nations: Difference between revisions
(Created page with "Category:Nations Category:Created by Aster =Nations= While Antarok may be a world rife with monsters, magic, and strange entities, its peoples have come together to form hundreds of individual societies. A vicious world of danger encourages its people to band together for survival in trying times. ==The Free Cities== Once the territory of the Dullahan Empire, the Free Cities are a collective of lands who trade with one another. Each city-state has its own fai...") |
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::*Languages: Crudish | ::*Languages: Crudish | ||
::*Religions: Warywryd, Shamanism, The Tall Father | ::*Religions: Warywryd, Shamanism, The Tall Father | ||
::*Citizens: [[Ork|Orks]], [[Trow|Trow]], [[Goblin|Goblins]] | ::*Citizens: [[Ork|Orks]], [[Trow|Trow]], [[Goblin|Goblins]] | ||
::*Tolerated: Citizens of the Marches | ::*Tolerated: Citizens of the Marches | ||
::*Slaves: Everything Else | ::*Slaves: Everything Else | ||
::*Religions: The Hunt, Shamanism | ::*Religions: The Hunt, Shamanism | ||
Various smaller tribes of a thousand people or less operate beneath the banner of the Marches. | |||
==The Mountain Halls== | ==The Mountain Halls== | ||
The Mountain Halls are the vast and isolationist network of Dvergar and Gnomish city-states famed for their wealth and technology. They have lost many holdings to the Marches due to bureaucracy over how their resources should be mobilized. There are tunnels to the Mountain Halls all through [[Ur'duun]], the hollow world beneath. | The Mountain Halls are the vast and isolationist network of Dvergar and Gnomish city-states famed for their wealth and technology. They have lost many holdings to the Marches due to bureaucracy over how their resources should be mobilized. There are tunnels to the Mountain Halls all through [[Ur'duun]], the hollow world beneath. | ||
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::*Languages: Dvernish, Gnomish | ::*Languages: Dvernish, Gnomish | ||
::*Religion: The denizens of the Mountain Halls worship the heart of the world, the World-Soul. | ::*Religion: The denizens of the Mountain Halls worship the heart of the world, the World-Soul. | ||
Various fortresses of ten thousand people or less operate beneath the banner of the Mountain Halls. | Various fortresses of ten thousand people or less operate beneath the banner of the Mountain Halls. | ||
==The Fae Courts== | ==The Fae Courts== | ||
The [[Faefolk]] live upon the lawless plane of [[Elphyne]], far from the concerns of fearful mortals. Fae customs are strange and wild, a people who are difficult to understand. They have no concept of borders beyond home and garden, as Elphyne has never known war nor conflict over resources. Those without Arcana are advised to stay far away from these savage and self-interested people. | The [[Faefolk]] live upon the lawless plane of [[Elphyne]], far from the concerns of fearful mortals. Fae customs are strange and wild, a people who are difficult to understand. They have no concept of borders beyond home and garden, as Elphyne has never known war nor conflict over resources. Those without Arcana are advised to stay far away from these savage and self-interested people. | ||
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*Slaves: Everything Else | *Slaves: Everything Else | ||
*Languages: Eudaimonic | *Languages: Eudaimonic | ||
There are no fae villages on Antarok. They are too individualist and whimsical to band together. |
Revision as of 23:14, 18 April 2023
Nations
While Antarok may be a world rife with monsters, magic, and strange entities, its peoples have come together to form hundreds of individual societies. A vicious world of danger encourages its people to band together for survival in trying times.
The Free Cities
Once the territory of the Dullahan Empire, the Free Cities are a collective of lands who trade with one another. Each city-state has its own faith, laws, and views upon the races of Antarok, and the only times they band together is when any one city-state is threatened by outside forces such as the Marches. Aside from this, they generally war amongst themselves over resources.
Territories
- Cityname: Description about city.
- Citizens: Races who are citizens.
- Tolerated: Races who are allowed to work and live here but not hold office.
- Forbidden: Races who are barred entry or killed on site.
- Slaves: Races who are enslaved when found.
- Languages:
- Religions:
The Marches
Rising to fill the power vacuum left behind by the fall of the Dullahan Empire, the Marches are a territory of monstrous nations loosely loyal to the Pact Queen, a powerful gnoll warlord responsible for subjugating otherwise warring tribes. From the vast Orlandrian Plains of the west to the cold and mountainous Spines of the east, the Marches are currently the largest nation in all the world. Its borders are amorphous year by year, member tribes falling away only to be subjugated time and time again as brutal wars are fought to maintain clan loyalties. Rarely does the might of the Marches unify for long enough to war against its neighbors; the tribes and piratical nations making up its borders routinely raid other lands routinely for slaves and treasure.
Territories
- Kar'nosh: Capital of the Marches, Kar'nosh is the site of a vast port city belonging to no race in particular. Here every race of the Marches can mingle for glory and fortune while contending with the brutal enforcement of tribal law.
- The Gnoll Hordes: Matriarchal tribes of nomadic gnoll who form many small warbands to raid the western Free Cities.
- Citizens: Gnoll
- Tolerated: Citizens of the Marches
- Slaves: Everything Else
- Languages: Gnollish, Crudish
- Religions: The Hunt, Shamanism
- The Black Ramparts: A series of mountainous and subterranean holds belonging to the Orks, Trow, and Goblins, mortal enemies of the Ald'Norai, Dvergar, and Gnomes they war against. Their war machine is ever churning, cadres of slaves carving out the rock and felling trees to the south for expansion.
Various smaller tribes of a thousand people or less operate beneath the banner of the Marches.
The Mountain Halls
The Mountain Halls are the vast and isolationist network of Dvergar and Gnomish city-states famed for their wealth and technology. They have lost many holdings to the Marches due to bureaucracy over how their resources should be mobilized. There are tunnels to the Mountain Halls all through Ur'duun, the hollow world beneath.
Territories
- Bal Tor: The capital of the Mountain Holds, Bal Tor is a city of reverence for the earth, statues and smooth stone walkways lining its crystalline globe-lit caverns. Bal Tor Artificers are known for their hulking golems and automatons, and its competitive guilds produce jewels and inventions
Various fortresses of ten thousand people or less operate beneath the banner of the Mountain Halls.
The Fae Courts
The Faefolk live upon the lawless plane of Elphyne, far from the concerns of fearful mortals. Fae customs are strange and wild, a people who are difficult to understand. They have no concept of borders beyond home and garden, as Elphyne has never known war nor conflict over resources. Those without Arcana are advised to stay far away from these savage and self-interested people.
- Citizens: Faefolk
- Tolerated: Dragon, Kobold, Inari, and those skilled with trickery or Arcana
- Slaves: Everything Else
- Languages: Eudaimonic
There are no fae villages on Antarok. They are too individualist and whimsical to band together.