Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Summoning: Difference between revisions

From Antarok
 
(31 intermediate revisions by the same user not shown)
Line 6: Line 6:
<div style="text-align:center; padding: 0px 20px 0px 20px;">
<div style="text-align:center; padding: 0px 20px 0px 20px;">


[[File:TitleBanner.png|center]]
[[File:SummoningBanner.png|center]]
  Summoners bind [[Spirit|Spirits]] to one's service for protection, industry, and utility. Summoning requires expending a [[Merit|Minor Merit]] to purse.
  Summoners are powerful magi whom Cant Objects and Spirits from Metaphor. Summoning requires expending a [[Merit|Minor Merit]] to purse.


  '''Warning:''' Summoning is '''not''' available for play as of yet.
  '''Warning:''' Summoning is '''not''' available for play as of yet.
Line 17: Line 17:
==History==
==History==
History
History
==Acquisition==
Becoming a Summoner requires having the symbol for Summoning painted upon the initiate, and then they are Incited. This causes their soul to contort, twisting and flexing, equated symbolically to giving birth from their soul. Should they survive, their [[Familiar]] will coalesce and greet them - or try to kill them in a newborn rage of confusion.
===Archetypes===
For a full rundown on Archetypes, see [[Spirit|Spirits]].
====Lemures====
Lemures are [[Spirit|Spirits]] of inconsequence, often performing little more than small gimmicks related to their Metaphor. Some of these can harm the common man, however, and they tend to be more dangerous en masse.
====Cambions====
Cambions are usually man-sized soldiers. They are [[Race List|Playable Races]] with souls, and excepting the [[Rakshasa]], they all have the Pact of their Plane. There is only one type of Cambion for each, and these are also a [[Race List|Playable Race]].
====Demiurges====
Beings that change the world around them in their image.
====Arche====
Archaeon, Archdaemon
==Playing as a Summoner==
Summoners employ various [[Plane|planar]] beings as soldiers and servants for a myriad of purposes, from labor, to trades, or even war. They also possess a [[Familiar]] in service to them
====Convergence====
Each Summoner must perform the sacrament of Convergence to then summon spirits from a plane. This entails first finding the Arche for that Plane, and then contracting beneath them by performing a task. Ones relationship with the Arche of that Plane is therefore paramount to the success of a Summoner, as they can deny them a Summon; they tend to be ambivilant and fairly give and take, representing their Metaphor accurately. The Convergence costs 0 XP + 25 XP for each Convergence before it.
The task usually entails a lifelong commitment of some kind, whether it is to dedicate every meal to the [[Metaphor]] they represent, or to go about ones life in pursuit of a task. So long as the Summoner follows these words, their Command over spirits will hold; there are Summoners who deny the Convergence to instead focus on their Familiar, and those who gather each to serve monastic lives of ritual in understanding of Metaphor, bartering Planar diplomacy better than none other.
The Convergence is something a Spirit including a Cambion can sense. It will make the Spirits of that Plane feel a slight deference towards the mage, enough that they would not act in hostile ways towards them should their minds be primitive. Dissonance is when an Arche afflicts another with the opposite of a Convergence, fostering generalized hostility towards them.
While each Spirit is not totally loyal to the Arche of its Plane, each is at least guarded by a [[Formation]] of [[Spirit|Cambion]] loyal to them, as well as 10,000 or more Convergence Rating worth of Spirits. The Arche of Lacon also sponsors the [[Cor'Norai]] and is protected by them
====Convergence Rating====
There is a limit to how many Spirits a Summoner may have permanently bonded to them at a time. As one nears this limit, their Aether Spell Reserve regeneration at that tier will be fractionally nullified until reversing course in excess of this number. Going over this limit is possible by expanding ones Spell Reserves, such as being initiated into additional Galdr.
:Each [[Spirit]] will have its own specified [[Challenge Rating]], which also equates to how many grams of that Planes [[Alkahest]] must be sacrificed to Contract with it, and its contributing Convergence Rating cost.
:*'''CR1''': 10 Gram
:*'''CR2''': 30 Grams
:*'''CR3''': 90 Grams
:*'''CR4''': 270 Grams
:*'''CR5''': 810 Grams
:*'''CR6''': 2,430 Grams
:*'''Novice''': 100
:*'''Apprentice''': 250
:*'''Journeyman''': 500
:*'''Expert''': 1000
:*'''Master''': 10000
:*'''Ascendant''': 100,000
'''Example''': A CR1 Spirit would cost 10 Grams of Alkahest to Contract, leaving a Novice with 9 Convergence rating left. As Summoning can be rather expensive, unlike [[Nekros|Nekron]] they will struggle to fill out their retinue without a [[Duty]] or some other way to generate [[Seasonal Points]] to buy [[Alkahest]].
====Familiary====
Every Summoner births from their soul a [[Familiar]] which grows with them. including any [[Arcana]]; however, they will both share the same Spell Reserves. Every Familiar is a unique expression. At every tier of skill, the Familiar will manifest a new ability from those specified in the [[Familiar]] page. Functionally, a Familiar is a CNPC which shares the skills of the Summoner up to their tier of Summoning rather than fostering its own.
:Each Familiar is as varied as the mage that spawned them, and the Spirits themselves, with the added matrix of the mages own soul. If the mage has a very fey mind, then they might be every bit as ambivalent as they are. Relationships between Summoner and Familiar are as varied as relationships between people, ranging from quarrelling lovers, unquestioning pet-master bonds, or outright subversive hostility - they tend to reflect dramaticized versions of the best and worst traits of the mage, simply due to chafing with their own identity as a lesser being to the mage that formed them.


====Acquisition====
====Acquisition====
The process for learning Conjuration entails asserting one's spiritual dominance over Metaphor through several days of [[Metaphor|Canting]] and meditation, something only powerful beings can hope to achieve. [[Ascension]] in a [[Arcana|Personal Arcana]] '''other than''' Poetics or Galdr is required for most, but beings with Metaphor Efficiency such as [[Ghost|Revenants]], [[Inari|Nine-Tailed Inari]], or [[Dragon|Adult Dragons]] and their variants such as [[Dracolych|Dracolyches]], [[Krakon]], and [[Coatl]] may learn it with that Metaphor as well provided they have mastered at least three forms of Personal Arcana. [[Paragon]] is required to learn [[Aether]] Conjuration.
The process for learning Summoning entails asserting one's spiritual dominance over Metaphor through several days of [[Metaphor|Canting]] and meditation. This ''requires'' '''Expert Mysticism''' or '''Meditation''', and Apprentice in one other [[Arcana_List|Personal Arcana]].


==Spells==
==Spells==


 
====Base Cost: Entities====
====Base Cost: Spirits====
'''Size'''
:+1.00 : 6' Tall
:+1.00 : 6' Tall
:+0.10 : Per -1'
:+0.10 : Per -1'
:-0.10 : Per +1'
:-0.10 : Per +1'
::*Minimum 1' for 0.50, Maximum 60' for 6.40
::*Minimum 6" for 0.45, Maximum 60' for 6.40
'''Traits'''
:+0.00 : First [[Trait]]
:+0.00 : First [[Trait]]
:+0.11 : per Additional [[Trait]]
:+0.11 : Second [[Trait]]
:+0.33 : per Equivalent-tier Skill
:+0.33 : Third [[Trait]]
:+1.00 : Fourth+ [[Trait]]
'''Skills'''
:+1.00 : per Equivalent-tier Same-Metaphor, Known Arcana.
:+0.33 : per -1 Tier Same-Metaphor non-Variant or Known Variant Arcana.
:+0.11 : per -2 Tier Same-Metaphor non-Variant or Known Variant Arcana.
:+0.33 : per Equivalent-tier Known Skill
:+0.11 : per -1 Tier Skill
:+0.11 : per -1 Tier Skill
:+1.00 : per Equivalent-tier Arcana
:+0.33 : per -1 Tier Arcana
:+0.11 : per -2 Tier Arcana
:*Conjurers must possess a Skill or Arcana to confer it upon a Spirit.
====Base Cost: Frequency====
+1.00 : Visible Incorporeal ([[Rakshasa|Rakshasa Only]]))
+1.00 : Incorporeal
+0.66 : Gas (Holds Shape)
+0.33 : Liquid (Holds Shape)
+0.00 : Solid/[[Apparation|Frequency of the Caster]]


====Base Cost: Weapons====
====Base Cost: Weapons====
+0.66 : Small Weapon
:+0.66 : Small Weapon
+1.00 : Medium Weapon
:+1.00 : Medium Weapon
+1.33 : Large Weapon
:+1.33 : Large Weapon


====Base Cost: Armor====
====Base Cost: Armor====
+1.00 : Torso Armor
:+0.66 : Torso Armor
+1.00 : Legs Armor
:+0.33 : Legs Armor
+0.66 : Arms Armor
:+0.33 : Arms Armor
+0.33 : Head Armor
:+0.22 : Head Armor
+0.33 : Hands Armor
:+0.22 : Hands Armor
+0.33 : Feet Armor
:+0.22 : Feet Armor
:*3.66 Total : Full Raiment (Grand Convocation / Repeated Summons Only)
:+2.00 : Full Raiment


====Base Cost: Vehicles====
====Base Cost: Vehicles====
+1.00 : Small Vehicle (Rowboat / Pull Cart)
:+1.00 : Small Vehicle (Rowboat / Pull Cart)
+1.50 : Medium Vehicle (Sailboat / Wagon)
:+1.50 : Medium Vehicle (Sailboat / Wagon)
+2.00 : Large Vehicle (Frigate / Sloop)
:+2.00 : Large Vehicle (Frigate / Sloop)
+5.40 : Massive Vehicle (Galleon / Carrack)
:+2.50 : Huge Vehicle (Galleon / Carrack)


====Base Cost: Objects====
====Base Cost: Objects====
+0.11 : Tiny Object (Rings, Necklaces)
:+0.11 : Tiny Object (Rings, Necklaces)
+0.33 : Small Object (Up to 1' x 1')
:+0.33 : Small Object (Up to 1' x 1')
+0.66 : Medium Object (Up to 4' x 4x)
:+0.66 : Medium Object (Up to 4' x 4x)
+1.00 : Large Object (8' x 8')
:+1.00 : Large Object (8' x 8')
+1.33 : Huge Object (20' x 20')
:+1.33 : Huge Object (20' x 20')
+5.40 : Massive Object (60' x 60')
:+5.40 : Massive Object (60' x 60')


====Base Cost: Buildings====
====Base Cost: Buildings====
+1.00 : 8' Defensive Fortification
:+1.00 : 8' Defensive Fortification
+2.00 : Building (400 Sq Ft Room)
:+2.00 : Building (400 Sq Ft Room)
+0.20 : Building (Additional 400 Sq Ft Room)
:+0.20 : Building (Additional 400 Sq Ft Room)
+5.40 : 60' Star Fortress / Castle
:+5.40 : 60' Star Fortress / Castle
 
====Base Cost: Frequency====
:+1.00 : Incorporeal
:+0.66 : Gas (Holds Shape)
:+0.33 : Liquid (Holds Shape)
:+0.00 : Solid/[[Apparation|Frequency of the Caster]]


====Multipliers: Cantrips====
====Multipliers: Cantrips====
0.33 Base Multiplier
:+0.33x First Cantrip (Entire or Partial)
+0.00 First Cantrip (Entire Spirit or Partial)
:+1.00x per Additional Cantrip (Entire)
+1.00x per Additional Cantrip (Entire Spirit)
:+0.66x per Additional Cantrip (Large Edge/Large Claws)
+0.66x per Additional Cantrip (Large Edge/Large Claws)
:+0.33x per Additional Cantrip (Small Edge/Small Claws)
+0.33x per Additional Cantrip (Small Edge/Small Claws)
:+0.11x per Additional Cantrip (Tiny Edge)
+0.11x per Additional Cantrip (Tiny Edge)


Example: WIP
===Summon===
 
:By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Summoner may Cant a description and spiritual embodiment of what they wish to Summon over a number of minutes until they have described it as thoroughly as possible. An existing Spirit may be cast upon to "evolve" them into a new form, subtracting their initial cost.
 
:*Summoners may only summon Spirits of the [[Metaphor]] matching their Summoning Arcana.
 
:*The Summoner must possess any relevant Trade Skill(s) for shaping Summons; a Novice could only make a 'stick' or a 'box' and so on.
 
:*Summoners must know any Skills or Arcana they add to their Summoned Spirits.
They might also Summon spirits for which they know the True Names of who are not contracted, but are 'friends' in this way.
:*Summoners must know any Cantrip(s) they add to their creations, and their Craft Skills must be of an equivalent tier to impart them.
 
:**Conditions of Cantrips may be manipulated with equivalent-tier skill in [[Ensorcelling]].
===Conjure===
:*Summoners must know at least Apprentice-tier Smithing skill to create armor or weapons other than a stick.
:By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Conjurer may Cant a description and spiritual embodiment of what they wish to Conjure over a number of minutes until they have described it as thoroughly as possible.  
:*Summoners use Mysticism for the organic complexity of Spirits, and Sculpting for the inorganic complexities.
:*The Conjurer must possess any relevant Trade Skill(s) for shaping Conjurations; a Novice could only make a 'stick' or a 'box' and so on.
:*No form of Summoning works with Canting bonuses; instead, Canting subjectively aids with the accuracy of a Summon.
 
:*Should the Summoner describe something too complex, then the spell will burn through their Spell Reserves until they enter Major Mageburn, assembling an inferior version of what was described from what was given.
:*Conjurers must know any Skills or Arcana they add to their conjured Spirits.
:*Conjurers must know any Cantrip(s) they add to their creations, and their Craft Skills must be of an equivalent tier to impart them.
:*Conjurers must know at least Apprentice-tier Smithing skill to create armor or weapons other than a stick.
:*Conjurers use Mysticism for the organic complexity of Spirits, and Sculpting for the inorganic complexities.
:*Conjurers must possess a Pact with a Godhead or else an [[Ascension]] in that [[Metaphor]] to conjure Spirits from that Plane.
:**[[Paragon]] is necessary for Spirits from the [[Aether|Aetherium]].
:*No form of Conjuration works with Canting; instead, Canting aids with the accuracy of a Conjuration.
:*Should the Conjurer describe something too complex, then the spell will burn through their Spell Reserves until they enter Major Mageburn, assembling an inferior version of what was described from what was given.


====Invoke====
====Invoke====
Line 168: Line 105:


====Grand Convocation====
====Grand Convocation====
:By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Conjurer may call upon many copies of the same Conjuration, or else arm themselves or others within a radius with a raiment of equipment. This spell has a long channeling time.
:By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Summoner may call upon many copies of the same Summon, or else arm themselves or others within a radius with a raiment of equipment. This spell has a long channeling time, but each additional Summon beyond the first only costs 0.66x or 2/3 the total amount.
 
====Suffuse====
:A Summoner may additionally Suffuse a Summoned Object or Spirit with more Metaphor, lengthening the duration of its existence.


====Contract====
====Contract====
:[[Mysticism|Mystics]] may contract with a Conjured Spirit by offering it ten times the [[Alkahest]] worth of Spell Reserves that it cost to cast, treating it like a Hired Hand or possibly a CNPC if it possesses the [[Fauna Trait|Intelligent Trait]].
:[[Mysticism|Mystics]] may contract with a Summoned Spirit by offering it ten times the [[Alkahest]] worth of Spell Reserves that it cost to cast, treating it like a Hired Hand or possibly a CNPC if it possesses the [[Fauna Trait|Intelligent Trait]].
 
====Communion====
:Spirits are autonomous beings that function in a specified way. Communion works on any Spirit without a soul, allowing the mage to converse with and direct them mentally as they wish. Those with Souls such as Cambion will merely feel a strong suggestion which might aid in fighting cohesively. Communion may be performed on any Spirit they have Summoned or Contracted with, at any distance.


====Unite====
====Ritual of Communion====
:Willing Spirits may be pulled into themselves into the Conjurer, overlaying their body. By Uniting with a Spirit, a Conjurer will attain its abilities, size, and properties for a time.
:Communion involves Canting Metaphor at any Spirit without sapience they have Summoned through whichever methods they have to share information such as speech, allowing the Summoner to direct their Spirits as they wish. Those with intelligence such as Spirits with the [[Trait|Sapient Trait]] or else Cambion will merely feel a strong suggestion which might aid in fighting cohesively. This is an <u><b>Efficient Cast</b></u>.


====Banish====
====Ritual of Unity====
:Summoners may banish Spirits within their line of sight with so much as a gesture, including those Contracted to other Summoners, and their Familiars.
:Willing Spirits may be pulled into themselves by Summoners, overlaying their body. By Uniting with a Spirit, a Summoner will attain its abilities, size, and biological properties where beneficial for a time.


====Ritual of Banishment====
:Summoners may Cant to "Banish" specific Spirits at any distance within their line of sight or ability to sense periodically such as [[Mysticism|Scrying]]. Other mages with Summoning or [[Syphon]] may impart their Spell Reserves towards the one who began the ritual.
:*[[Rakshasa]] cannot be Banished this way, for reasons unknown.
<div style="text-align:center">
<div style="text-align:center">



Latest revision as of 19:49, 21 March 2025

File:SummoningBanner.png
Summoners are powerful magi whom Cant Objects and Spirits from Metaphor. Summoning requires expending a Minor Merit to purse.
Warning: Summoning is not available for play as of yet.

Summoning

History

History

Acquisition

The process for learning Summoning entails asserting one's spiritual dominance over Metaphor through several days of Canting and meditation. This requires Expert Mysticism or Meditation, and Apprentice in one other Personal Arcana.

Spells

Base Cost: Entities

Size

+1.00 : 6' Tall
+0.10 : Per -1'
-0.10 : Per +1'
  • Minimum 6" for 0.45, Maximum 60' for 6.40

Traits

+0.00 : First Trait
+0.11 : Second Trait
+0.33 : Third Trait
+1.00 : Fourth+ Trait

Skills

+1.00 : per Equivalent-tier Same-Metaphor, Known Arcana.
+0.33 : per -1 Tier Same-Metaphor non-Variant or Known Variant Arcana.
+0.11 : per -2 Tier Same-Metaphor non-Variant or Known Variant Arcana.
+0.33 : per Equivalent-tier Known Skill
+0.11 : per -1 Tier Skill

Base Cost: Weapons

+0.66 : Small Weapon
+1.00 : Medium Weapon
+1.33 : Large Weapon

Base Cost: Armor

+0.66 : Torso Armor
+0.33 : Legs Armor
+0.33 : Arms Armor
+0.22 : Head Armor
+0.22 : Hands Armor
+0.22 : Feet Armor
+2.00 : Full Raiment

Base Cost: Vehicles

+1.00 : Small Vehicle (Rowboat / Pull Cart)
+1.50 : Medium Vehicle (Sailboat / Wagon)
+2.00 : Large Vehicle (Frigate / Sloop)
+2.50 : Huge Vehicle (Galleon / Carrack)

Base Cost: Objects

+0.11 : Tiny Object (Rings, Necklaces)
+0.33 : Small Object (Up to 1' x 1')
+0.66 : Medium Object (Up to 4' x 4x)
+1.00 : Large Object (8' x 8')
+1.33 : Huge Object (20' x 20')
+5.40 : Massive Object (60' x 60')

Base Cost: Buildings

+1.00 : 8' Defensive Fortification
+2.00 : Building (400 Sq Ft Room)
+0.20 : Building (Additional 400 Sq Ft Room)
+5.40 : 60' Star Fortress / Castle

Base Cost: Frequency

+1.00 : Incorporeal
+0.66 : Gas (Holds Shape)
+0.33 : Liquid (Holds Shape)
+0.00 : Solid/Frequency of the Caster

Multipliers: Cantrips

+0.33x First Cantrip (Entire or Partial)
+1.00x per Additional Cantrip (Entire)
+0.66x per Additional Cantrip (Large Edge/Large Claws)
+0.33x per Additional Cantrip (Small Edge/Small Claws)
+0.11x per Additional Cantrip (Tiny Edge)

Summon

By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Summoner may Cant a description and spiritual embodiment of what they wish to Summon over a number of minutes until they have described it as thoroughly as possible. An existing Spirit may be cast upon to "evolve" them into a new form, subtracting their initial cost.
  • Summoners may only summon Spirits of the Metaphor matching their Summoning Arcana.
  • The Summoner must possess any relevant Trade Skill(s) for shaping Summons; a Novice could only make a 'stick' or a 'box' and so on.
  • Summoners must know any Skills or Arcana they add to their Summoned Spirits.
  • Summoners must know any Cantrip(s) they add to their creations, and their Craft Skills must be of an equivalent tier to impart them.
    • Conditions of Cantrips may be manipulated with equivalent-tier skill in Ensorcelling.
  • Summoners must know at least Apprentice-tier Smithing skill to create armor or weapons other than a stick.
  • Summoners use Mysticism for the organic complexity of Spirits, and Sculpting for the inorganic complexities.
  • No form of Summoning works with Canting bonuses; instead, Canting subjectively aids with the accuracy of a Summon.
  • Should the Summoner describe something too complex, then the spell will burn through their Spell Reserves until they enter Major Mageburn, assembling an inferior version of what was described from what was given.

Invoke

A Conjurer may Invoke a Conjuration they have previously summoned in-character as an Inefficient Cast of the total in order to call upon it quickly.
Example: If the Conjuration costs 1.40 Spell Reserves, then it will cost 1.33x this amount for a total of 1.86 Spell Reserves of the tier it is cast at.

Grand Convocation

By paying a steep amount of Spell Reserves or burning an equivalent amount of Alkahest, a Summoner may call upon many copies of the same Summon, or else arm themselves or others within a radius with a raiment of equipment. This spell has a long channeling time, but each additional Summon beyond the first only costs 0.66x or 2/3 the total amount.

Suffuse

A Summoner may additionally Suffuse a Summoned Object or Spirit with more Metaphor, lengthening the duration of its existence.

Contract

Mystics may contract with a Summoned Spirit by offering it ten times the Alkahest worth of Spell Reserves that it cost to cast, treating it like a Hired Hand or possibly a CNPC if it possesses the Intelligent Trait.

Ritual of Communion

Communion involves Canting Metaphor at any Spirit without sapience they have Summoned through whichever methods they have to share information such as speech, allowing the Summoner to direct their Spirits as they wish. Those with intelligence such as Spirits with the Sapient Trait or else Cambion will merely feel a strong suggestion which might aid in fighting cohesively. This is an Efficient Cast.

Ritual of Unity

Willing Spirits may be pulled into themselves by Summoners, overlaying their body. By Uniting with a Spirit, a Summoner will attain its abilities, size, and biological properties where beneficial for a time.

Ritual of Banishment

Summoners may Cant to "Banish" specific Spirits at any distance within their line of sight or ability to sense periodically such as Scrying. Other mages with Summoning or Syphon may impart their Spell Reserves towards the one who began the ritual.
  • Rakshasa cannot be Banished this way, for reasons unknown.

Tiers of Mastery

Novice

Description

  • Spell 1:
  • Description 1
  • Description 2
  • Spell 2:
  • Description 1
  • Description 2
  • Spell 3:
  • Description
  • Spell 4:
  • Description

Apprentice

Description

  • Spell:
  • Description

Journeyman

Description

  • Spell:
  • Description

Expert

Description

  • Spell:
  • Description

Master

Description

  • Spell:
  • Description

Ascension

Creations

Ensorcelling

Alchemistry

“Blurb! Or a mote of history.” - The person.

Articles on Galdr

Definitions

Arcana · Arcana List · Theorem · Metaphor · Ascension

Galdr

Galdr · Ensorcelling
Galdr [ Exodus · Abation · Aqua · Zephyr · Fulgur · Terra ]
Variants [ Paragon ]