Duty: Difference between revisions

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==Claims==
==Claims==
Claims are Duties which generate a resource of some sort but do not increase a player's SP generation.
===Alkahest Quarries===
===Alkahest Quarries===
To be expanded. It costs one [[merit|Minor Merit]] to establish an Alkahest quarry.
To be expanded. It costs one [[merit|Minor Merit]] to establish an Alkahest quarry.

Revision as of 17:30, 17 July 2024

Character Duties

Overview

A 'Duty' is an umbrella term that covers PC endeavors which garner enough influence to affect the world around the PC or give them substantial enough power to warrant affecting a PC's Seasonal Points, such as Titles or Enterprises.

Titles

To be expanded.

Depending on the setting, a PC may expend Minor or Major merits in order to acquire Titles that confer unto them various benefits.

Enterprise

An Enterprise is anything resembling a business or the like; it can range from something akin to a small, family owned operation to a large, multifaceted organization. It costs one Minor Merit to start an Enterprise.

Below is a table for modifiers to one's SP formula from an Enterprise:


Modifier

Primary Enterprise Skill

Secondary Enterprise Skill

+1

Apprentice

Journeyman

+2

Journeyman

Expert

+3

Expert

Master

+4

Master

Grandmaster

+5

Grandmaster


For example, let's say Velho owns a business where the primary skill he utilizes is Scourge at master (4) and the secondary is Malediction at expert (2); his Enterprise is therefore worth 6.

He would add the above value onto his SP multiplier as follows:

Base:

5 (Scourge / Master)
6 Enterprise

Multipliers:

100 - Base
0 - Active Prior Seasons
40 - 2x mastered skill
60 - 6x expert skills

Total:

11*200 = 2200 SP

Enterprise Development

Over time, a PC may choose to develop their Enterprise. A Duty such as an Enterprise may have up to 1000 XP invested into it, and the scale of that Duty may be optionally expanded every 250 XP.

Duty Types:

  • Small: 0 XP
A 'small' Enterprise is something like a small, family owned business with only one establishment.
  • Local: 250 XP
A 'local' Enterprise would have either one medium to large sized establishment or a handful of small ones.
  • Regional: 500 XP
A 'regional' Enterprise can have up to a handful of medium to large establishments or more if each is smaller smattered across a region of the map.
  • National: 750 XP
A 'national' Enterprise has enough establishments of any size to span a whole nation.
  • World: 1000 XP
A 'world' Enterprise is so grand that it may have establishments open across different jurisdictions.
Further, every 100 XP adds 15 to a PC's SP multiplier and every 200 XP invested into developing a PC's Enterprise awards a Formation Merit.

To track this, please add a line on your Skills Sheet/Table where you will record the amount of XP invested. In order for said XP to be reflected in one's SP multiplier, a PC must first thread out the development of their business in writing and then have it canonized. As an example, let's say Velho has invested 100/1000 XP into his business and had the development canonized.

His SP formula would now look like this:

Base:

5 (Scourge / Master)
6 Enterprise

Multipliers:

100 - Base
0 - Active Prior Seasons
40 - 2x mastered skill
60 - 6x expert skills
15 - Enterprise Multiplier

Total:

11*215 = 2365 SP

Claims

Claims are Duties which generate a resource of some sort but do not increase a player's SP generation.

Alkahest Quarries

To be expanded. It costs one Minor Merit to establish an Alkahest quarry.

Note: Alkahest quarries by themselves won't affect one's SP formula, but one can establish an enterprise surrounding their Alkahest mine; just bear in mind these are two different things.

Alkahest Mine Types:

  • Small: 0 XP
  • Medium: 150 XP, Local Duty equivalent for Formation limit purposes.
  • Large: 300 XP, Regional Duty equivalent for Formation limit purposes.
  • Grand: 500 XP, National Duty equivalent for Formation limit purposes.

Each tier of mine grants 1 Formation Merit.